feat(params): add parameters, macros, RAVE controls and resources
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#pragma once
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#include <JuceHeader.h>
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namespace serum
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{
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// ===========================================================================
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// Central dark theme + static SVG assets (embedded as strings so they need no
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// binary-data build step; the same assets also ship under Source/Resources/).
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// ===========================================================================
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namespace theme
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{
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inline const juce::Colour bg { 0xff101117 };
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inline const juce::Colour panel { 0xff1a1c24 };
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inline const juce::Colour panelRaised { 0xff23262f };
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inline const juce::Colour outline { 0xff2c2f39 };
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inline const juce::Colour text { 0xffe8eaf0 };
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inline const juce::Colour textDim { 0xff9095a2 };
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inline const juce::Colour accent { 0xff4fc3f7 }; // cyan
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inline const juce::Colour accent2 { 0xffff6e9c }; // pink
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inline const juce::Colour amber { 0xffffb74d };
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inline const juce::Colour green { 0xff7ce38b };
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inline const juce::Colour raveGlow { 0xffff3d71 };
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}
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// SVG assets (logo + subtle background).
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juce::String getLogoSvg();
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juce::String getBackgroundSvg();
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std::unique_ptr<juce::Drawable> createLogoDrawable();
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std::unique_ptr<juce::Drawable> createBackgroundDrawable();
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// Small value-formatting helpers used by the GUI controls.
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juce::String formatPercent (float v); // 0..1 -> "42 %"
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juce::String formatHz (float v); // 0..1 (cutoff) -> "1.2 kHz"
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juce::String formatSeconds (float v); // 0..1 (env) -> "320 ms"
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juce::String formatSemis (float v); // 0..1 -> "-12 st"
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juce::String formatCents (float v); // 0..1 -> "+5 ct"
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juce::String formatPan (float v); // 0..1 -> "L50"
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juce::String formatInt (float v, int maxValue);
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} // namespace serum
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