feat(modulation): add envelopes, LFOs and modulation matrix
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#include "Envelope.h"
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namespace serum
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{
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void Envelope::reset()
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{
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stage = Stage::Idle;
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value = 0.0f;
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startValue = endValue = 0.0f;
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elapsed = duration = 0.0;
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}
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void Envelope::noteOn()
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{
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stage = Stage::Attack;
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elapsed = 0.0;
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duration = attackSamples;
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startValue = value; // retrigger from current level
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endValue = 1.0f;
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}
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void Envelope::noteOff()
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{
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if (stage == Stage::Idle)
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return;
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stage = Stage::Release;
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elapsed = 0.0;
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duration = releaseSamples;
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startValue = value;
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}
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void Envelope::setParams (float attackSec, float decaySec, float sustainLevel, float releaseSec, float curve)
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{
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sustain = juce::jlimit (0.0f, 1.0f, sustainLevel);
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curve = juce::jlimit (0.0f, 1.0f, curve);
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attackSamples = std::max (1.0, (double) attackSec * sr);
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decaySamples = std::max (1.0, (double) decaySec * sr);
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releaseSamples = std::max (1.0, (double) releaseSec * sr);
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// curve 0 -> fast attack / long release curve; curve 1 -> slow attack / fast decay
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attackShape = 0.3 + curve * 2.7; // 0.3 .. 3.0
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decayShape = 3.0 - curve * 2.7; // 3.0 .. 0.3
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shape.attack = attackSec;
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shape.decay = decaySec;
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shape.sustain = sustain;
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shape.release = releaseSec;
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shape.curve = curve;
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}
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float Envelope::process() noexcept
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{
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switch (stage)
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{
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case Stage::Idle:
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value = 0.0f;
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return 0.0f;
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case Stage::Attack:
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elapsed += 1.0;
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if (duration <= 1.0 || elapsed >= duration)
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{
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value = endValue;
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stage = Stage::Decay;
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elapsed = 0.0;
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duration = decaySamples;
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startValue = value;
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endValue = sustain;
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}
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else
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{
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const double p = elapsed / duration;
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value = startValue + (endValue - startValue) * (float) std::pow (p, attackShape);
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}
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return value;
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case Stage::Decay:
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elapsed += 1.0;
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if (duration <= 1.0 || elapsed >= duration)
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{
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value = sustain;
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stage = Stage::Sustain;
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}
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else
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{
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const double p = elapsed / duration;
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value = endValue + (startValue - endValue) * (float) std::pow (1.0 - p, decayShape);
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}
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return value;
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case Stage::Sustain:
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value = sustain;
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return value;
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case Stage::Release:
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elapsed += 1.0;
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if (duration <= 1.0 || elapsed >= duration)
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{
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value = 0.0f;
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stage = Stage::Idle;
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}
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else
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{
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const double p = elapsed / duration;
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value = startValue * (float) std::pow (1.0 - p, decayShape);
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}
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return value;
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}
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return 0.0f;
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}
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} // namespace serum
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