refactor(source): move every implementation into its module directory
- 36 files move into the module whose AGENTS.md already claimed them: Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/ - Source/engine, modulation, params, plugin and synth become Engine, Modulation, Params, Plugin and Synth, matching the directories that already hold code - ExactCompare.h stays at the Source/ root as the one shared header - SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31 parent-relative includes become plain names with no path prefix - the module AGENTS.md files list owned files instead of describing a move that had not happened, and README.md and AGENTS.md describe the real tree Verified: the harness passes CTest, the Linux VST3 and Standalone link, the Windows cross-build passes its module checks, each configure exposes only its own targets, no first-party warning line appears, and the generated Windows manifest is unchanged.
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@@ -27,28 +27,17 @@ working builds and hands-on listening over elaborate test infrastructure.
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```
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Source/
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PluginProcessor.{h,cpp} APVTS, presets, state, RAVE/UI-scale glue
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PluginEditor.{h,cpp} Tabbed GUI, owned controls, scaling, previews
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Params.{h,cpp} Parameter IDs, indexed groups, enums, mappings
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Wavetable.{h,cpp} 256×2048 tables, prebuilt by the engine
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Oscillator.{h,cpp} Morph/warp/unison oscillator
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SubOscillator.{h,cpp} Sine/triangle sub
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NoiseOscillator.{h,cpp} White/pink noise
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Filter.{h,cpp} Seven filter models and cached coefficients
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FilterBank.{h,cpp} Two slots and routing
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Envelope.{h,cpp} ADSR with curve
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LFO.{h,cpp} Continuous phase, sync and shape editing
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ModulationMatrix.{h,cpp} Connections
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FXProcessor.{h,cpp} Independent effect state per rack slot
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EffectUnits/ Hyper, Chorus, Flanger, Phaser, Distortion, EQ,
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Compressor, Delay, Reverb
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MacroControls.{h,cpp} Four assignable macros
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RAVEButton.{h,cpp} Render-time boost, without rewriting parameters
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SynthVoice.{h,cpp} Per-voice oscillators, filters and envelopes
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Engine.{h,cpp} 32 voices, MIDI timing, control snapshots, FX
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GUI/ Controls and previews
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Presets/FactoryPresets.cpp Factory preset definitions
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Resources/ SVG assets
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Engine/ Voice pool, MIDI timing, control snapshots, FX rack
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Synth/ Wavetables, oscillators, filters, envelopes, LFOs, voice
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Modulation/ Matrix, macros, RAVE
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Params/ Parameter IDs, indexed groups, enums, mappings
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Plugin/ AudioProcessor: APVTS, presets, state, RAVE/UI-scale glue
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GUI/ Editor, controls and previews
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EffectUnits/ FX rack and the nine effect units
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Presets/ Factory preset definitions
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Resources/ Theme, formatters and SVG assets
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Tests/ Headless QA harness
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ExactCompare.h Shared exact float comparison helpers
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```
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The engine splits rendering at MIDI event positions and into segments of at most
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