refactor(source): move every implementation into its module directory

- 36 files move into the module whose AGENTS.md already claimed them:
  Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/
- Source/engine, modulation, params, plugin and synth become Engine,
  Modulation, Params, Plugin and Synth, matching the directories that already
  hold code
- ExactCompare.h stays at the Source/ root as the one shared header
- SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31
  parent-relative includes become plain names with no path prefix
- the module AGENTS.md files list owned files instead of describing a move
  that had not happened, and README.md and AGENTS.md describe the real tree

Verified: the harness passes CTest, the Linux VST3 and Standalone link, the
Windows cross-build passes its module checks, each configure exposes only its
own targets, no first-party warning line appears, and the generated Windows
manifest is unchanged.
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biggy committed 2026-10-06 09:17:49 +02:00
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@@ -2,7 +2,7 @@
## Owned files
- Related rack implementation: `../FXProcessor.h`, `../FXProcessor.cpp`
- FXProcessor.h, FXProcessor.cpp
- Biquad.h
- Hyper.h, Hyper.cpp
- Chorus.h, Chorus.cpp
@@ -27,7 +27,7 @@
## IF-THEN
- IF a unit needs a delay line THEN allocate it in `prepare()` at the full required length and only read and write it in `process`.
- Include the existing rack interface via `../FXProcessor.h`; no source relocation is implied by this guidance.
- Include the rack interface via `FXProcessor.h`.
## Examples