refactor(source): move every implementation into its module directory

- 36 files move into the module whose AGENTS.md already claimed them:
  Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/
- Source/engine, modulation, params, plugin and synth become Engine,
  Modulation, Params, Plugin and Synth, matching the directories that already
  hold code
- ExactCompare.h stays at the Source/ root as the one shared header
- SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31
  parent-relative includes become plain names with no path prefix
- the module AGENTS.md files list owned files instead of describing a move
  that had not happened, and README.md and AGENTS.md describe the real tree

Verified: the harness passes CTest, the Linux VST3 and Standalone link, the
Windows cross-build passes its module checks, each configure exposes only its
own targets, no first-party warning line appears, and the generated Windows
manifest is unchanged.
This commit is contained in:
biggy committed 2026-10-06 09:17:49 +02:00
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commit 4b0db50271
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+115 -111

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#pragma once
#include <JuceHeader.h>
#include "Params.h"
namespace serum
{
// ===========================================================================
// A single modulation connection: source -> target with a static depth and a
// bipolar flag. One level of modulation only (no modulation of modulation).
// ===========================================================================
struct ModConnection
{
ModSource source = ModSource::Lfo1;
ModTarget target = ModTarget::None;
float depth = 0.0f;
bool bipolar = false;
};
// ===========================================================================
// Ordered collection of modulation connections. Serialisable to/from a
// juce::ValueTree so that connections survive preset save/load.
// ===========================================================================
class ModulationMatrix
{
public:
static constexpr int kMaxConnections = 32;
std::vector<ModConnection> connections;
bool addConnection (ModSource source, ModTarget target, float depth, bool bipolar);
void removeConnection (int index);
void removeAllWithTarget (ModTarget target);
void clear() { connections.clear(); }
int size() const noexcept { return (int) connections.size(); }
juce::ValueTree toValueTree() const;
void fromValueTree (const juce::ValueTree& tree);
};
} // namespace serum