refactor(source): move every implementation into its module directory
- 36 files move into the module whose AGENTS.md already claimed them: Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/ - Source/engine, modulation, params, plugin and synth become Engine, Modulation, Params, Plugin and Synth, matching the directories that already hold code - ExactCompare.h stays at the Source/ root as the one shared header - SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31 parent-relative includes become plain names with no path prefix - the module AGENTS.md files list owned files instead of describing a move that had not happened, and README.md and AGENTS.md describe the real tree Verified: the harness passes CTest, the Linux VST3 and Standalone link, the Windows cross-build passes its module checks, each configure exposes only its own targets, no first-party warning line appears, and the generated Windows manifest is unchanged.
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#pragma once
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#include <JuceHeader.h>
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#include "Params.h"
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namespace serum
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{
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// ===========================================================================
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// A single modulation connection: source -> target with a static depth and a
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// bipolar flag. One level of modulation only (no modulation of modulation).
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// ===========================================================================
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struct ModConnection
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{
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ModSource source = ModSource::Lfo1;
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ModTarget target = ModTarget::None;
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float depth = 0.0f;
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bool bipolar = false;
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};
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// ===========================================================================
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// Ordered collection of modulation connections. Serialisable to/from a
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// juce::ValueTree so that connections survive preset save/load.
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// ===========================================================================
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class ModulationMatrix
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{
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public:
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static constexpr int kMaxConnections = 32;
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std::vector<ModConnection> connections;
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bool addConnection (ModSource source, ModTarget target, float depth, bool bipolar);
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void removeConnection (int index);
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void removeAllWithTarget (ModTarget target);
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void clear() { connections.clear(); }
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int size() const noexcept { return (int) connections.size(); }
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juce::ValueTree toValueTree() const;
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void fromValueTree (const juce::ValueTree& tree);
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};
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} // namespace serum
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