refactor(source): move every implementation into its module directory

- 36 files move into the module whose AGENTS.md already claimed them:
  Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/
- Source/engine, modulation, params, plugin and synth become Engine,
  Modulation, Params, Plugin and Synth, matching the directories that already
  hold code
- ExactCompare.h stays at the Source/ root as the one shared header
- SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31
  parent-relative includes become plain names with no path prefix
- the module AGENTS.md files list owned files instead of describing a move
  that had not happened, and README.md and AGENTS.md describe the real tree

Verified: the harness passes CTest, the Linux VST3 and Standalone link, the
Windows cross-build passes its module checks, each configure exposes only its
own targets, no first-party warning line appears, and the generated Windows
manifest is unchanged.
This commit is contained in:
biggy committed 2026-10-06 09:17:49 +02:00
1 parent facd5c5b5e
commit 4b0db50271
70 files changed
+115 -111

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#pragma once
#include <JuceHeader.h>
namespace serum
{
struct RenderContext;
struct FxSlotParams;
// ===========================================================================
// RAVE — non-destructive "make it huge" control. While enabled, rendering
// boosts unison, width, drive, OTT and reverb in the current block's snapshots;
// the underlying parameters remain unchanged when toggling on or off.
// ===========================================================================
class RaveController
{
public:
static void apply (RenderContext& context, FxSlotParams* slots, int numSlots) noexcept;
};
} // namespace serum