refactor(source): move every implementation into its module directory
- 36 files move into the module whose AGENTS.md already claimed them: Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/ - Source/engine, modulation, params, plugin and synth become Engine, Modulation, Params, Plugin and Synth, matching the directories that already hold code - ExactCompare.h stays at the Source/ root as the one shared header - SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31 parent-relative includes become plain names with no path prefix - the module AGENTS.md files list owned files instead of describing a move that had not happened, and README.md and AGENTS.md describe the real tree Verified: the harness passes CTest, the Linux VST3 and Standalone link, the Windows cross-build passes its module checks, each configure exposes only its own targets, no first-party warning line appears, and the generated Windows manifest is unchanged.
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#pragma once
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#include <JuceHeader.h>
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namespace serum
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{
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struct RenderContext;
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struct FxSlotParams;
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// ===========================================================================
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// RAVE — non-destructive "make it huge" control. While enabled, rendering
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// boosts unison, width, drive, OTT and reverb in the current block's snapshots;
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// the underlying parameters remain unchanged when toggling on or off.
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// ===========================================================================
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class RaveController
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{
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public:
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static void apply (RenderContext& context, FxSlotParams* slots, int numSlots) noexcept;
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};
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} // namespace serum
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