refactor(source): move every implementation into its module directory
- 36 files move into the module whose AGENTS.md already claimed them: Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/ - Source/engine, modulation, params, plugin and synth become Engine, Modulation, Params, Plugin and Synth, matching the directories that already hold code - ExactCompare.h stays at the Source/ root as the one shared header - SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31 parent-relative includes become plain names with no path prefix - the module AGENTS.md files list owned files instead of describing a move that had not happened, and README.md and AGENTS.md describe the real tree Verified: the harness passes CTest, the Linux VST3 and Standalone link, the Windows cross-build passes its module checks, each configure exposes only its own targets, no first-party warning line appears, and the generated Windows manifest is unchanged.
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#pragma once
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#include <JuceHeader.h>
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#include "Params.h"
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#include "Filter.h"
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namespace serum
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{
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// ===========================================================================
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// Snapshot of the two-slot filter section.
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// ===========================================================================
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struct FilterBankParams
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{
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bool f1On = false, f2On = false;
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int f1Type = 0, f2Type = 0;
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float f1Cutoff = 0.5f, f2Cutoff = 0.5f;
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float f1Res = 0.0f, f2Res = 0.0f;
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float f1Drive = 0.0f, f2Drive = 0.0f;
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float f1Key = 0.0f, f2Key = 0.0f;
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int f1Slope = 2, f2Slope = 2;
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int route = 0;
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float mix = 0.5f;
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float out = 1.0f;
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};
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// ===========================================================================
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// Two filter slots with serial / parallel / split routing, processed stereo.
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// ===========================================================================
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class FilterBank
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{
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public:
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void prepare (double sampleRate);
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void reset();
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void process (float* l, float* r, int numSamples, const FilterBankParams& p, float noteHz) noexcept;
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private:
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Filter f1L, f1R, f2L, f2R;
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static void applySlot (Filter& f, float* buf, int n, bool on, int type, float cutoff,
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float res, float drive, float key, int slope, float noteHz) noexcept;
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};
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} // namespace serum
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