refactor(source): move every implementation into its module directory

- 36 files move into the module whose AGENTS.md already claimed them:
  Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/
- Source/engine, modulation, params, plugin and synth become Engine,
  Modulation, Params, Plugin and Synth, matching the directories that already
  hold code
- ExactCompare.h stays at the Source/ root as the one shared header
- SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31
  parent-relative includes become plain names with no path prefix
- the module AGENTS.md files list owned files instead of describing a move
  that had not happened, and README.md and AGENTS.md describe the real tree

Verified: the harness passes CTest, the Linux VST3 and Standalone link, the
Windows cross-build passes its module checks, each configure exposes only its
own targets, no first-party warning line appears, and the generated Windows
manifest is unchanged.
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biggy committed 2026-10-06 09:17:49 +02:00
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#pragma once
#include <JuceHeader.h>
#include "Params.h"
#include "Filter.h"
namespace serum
{
// ===========================================================================
// Snapshot of the two-slot filter section.
// ===========================================================================
struct FilterBankParams
{
bool f1On = false, f2On = false;
int f1Type = 0, f2Type = 0;
float f1Cutoff = 0.5f, f2Cutoff = 0.5f;
float f1Res = 0.0f, f2Res = 0.0f;
float f1Drive = 0.0f, f2Drive = 0.0f;
float f1Key = 0.0f, f2Key = 0.0f;
int f1Slope = 2, f2Slope = 2;
int route = 0;
float mix = 0.5f;
float out = 1.0f;
};
// ===========================================================================
// Two filter slots with serial / parallel / split routing, processed stereo.
// ===========================================================================
class FilterBank
{
public:
void prepare (double sampleRate);
void reset();
void process (float* l, float* r, int numSamples, const FilterBankParams& p, float noteHz) noexcept;
private:
Filter f1L, f1R, f2L, f2R;
static void applySlot (Filter& f, float* buf, int n, bool on, int type, float cutoff,
float res, float drive, float key, int slope, float noteHz) noexcept;
};
} // namespace serum