refactor(source): move every implementation into its module directory
- 36 files move into the module whose AGENTS.md already claimed them: Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/ - Source/engine, modulation, params, plugin and synth become Engine, Modulation, Params, Plugin and Synth, matching the directories that already hold code - ExactCompare.h stays at the Source/ root as the one shared header - SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31 parent-relative includes become plain names with no path prefix - the module AGENTS.md files list owned files instead of describing a move that had not happened, and README.md and AGENTS.md describe the real tree Verified: the harness passes CTest, the Linux VST3 and Standalone link, the Windows cross-build passes its module checks, each configure exposes only its own targets, no first-party warning line appears, and the generated Windows manifest is unchanged.
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#include "SubOscillator.h"
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namespace serum
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{
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void SubOscillator::noteOn()
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{
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phase = 0.0;
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}
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void SubOscillator::processAdd (double freqHz, int shape, float level, float& out) noexcept
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{
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if (level <= 0.0f || freqHz <= 0.0)
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return;
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// The octave shift is baked into freqHz by the voice; here we just phase-accumulate.
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const double inc = juce::MathConstants<double>::twoPi * freqHz / sr;
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phase += inc;
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phase -= std::floor (phase * (1.0 / juce::MathConstants<double>::twoPi)) * juce::MathConstants<double>::twoPi;
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float s = 0.0f;
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if (shape == (int) SubShape::Triangle)
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{
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const float p = (float) (phase * (1.0 / juce::MathConstants<double>::twoPi));
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s = 1.0f - 4.0f * std::abs (p - 0.5f);
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}
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else
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{
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s = (float) std::sin (phase);
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}
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out += s * level;
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}
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} // namespace serum
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