feat(fx): add effect rack and effect units
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#pragma once
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#include "../FXProcessor.h"
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namespace serum
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{
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// ===========================================================================
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// Compressor — soft-knee RMS compressor with makeup gain. p[0]=threshold,
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// p[1]=ratio, p[2]=attack, p[3]=release.
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// ===========================================================================
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class CompressorUnit : public FXUnit
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{
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public:
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void prepare (double sampleRate, int maxBlockSize) override;
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void reset() override;
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void process (float* l, float* r, int numSamples, const float p[4]) override;
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private:
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double sr = 44100.0;
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float envL = 0.0f, envR = 0.0f;
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float gainL = 1.0f, gainR = 1.0f;
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};
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} // namespace serum
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