feat(fx): add effect rack and effect units

This commit is contained in:
2026-09-08 14:55:22 +02:00
parent 4021b9cdf7
commit 5a80534a2e
21 changed files with 1104 additions and 0 deletions
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#pragma once
#include "../FXProcessor.h"
namespace serum
{
// ===========================================================================
// Compressor — soft-knee RMS compressor with makeup gain. p[0]=threshold,
// p[1]=ratio, p[2]=attack, p[3]=release.
// ===========================================================================
class CompressorUnit : public FXUnit
{
public:
void prepare (double sampleRate, int maxBlockSize) override;
void reset() override;
void process (float* l, float* r, int numSamples, const float p[4]) override;
private:
double sr = 44100.0;
float envL = 0.0f, envR = 0.0f;
float gainL = 1.0f, gainR = 1.0f;
};
} // namespace serum