feat(fx): add effect rack and effect units

This commit is contained in:
2026-09-08 14:55:22 +02:00
parent 4021b9cdf7
commit 5a80534a2e
21 changed files with 1104 additions and 0 deletions
+26
View File
@@ -0,0 +1,26 @@
#pragma once
#include "../FXProcessor.h"
namespace serum
{
// ===========================================================================
// Flanger — LFO-modulated delay with feedback. p[0]=rate, p[1]=depth,
// p[2]=feedback, p[3]=unused.
// ===========================================================================
class FlangerUnit : public FXUnit
{
public:
void prepare (double sampleRate, int maxBlockSize) override;
void reset() override;
void process (float* l, float* r, int numSamples, const float p[4]) override;
private:
double sr = 44100.0;
std::vector<float> delayL, delayR;
int writePos = 0;
double lfoPhase = 0.0;
};
} // namespace serum