feat(gui): add GUI components and displays
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#pragma once
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#include <JuceHeader.h>
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#include "../Resources.h"
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#include "../Params.h"
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namespace serum
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{
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// ===========================================================================
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// LFO shape view. Step-sequencer and freehand shapes are click/drag editable.
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// ===========================================================================
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class LFODisplay : public juce::Component
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{
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public:
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void setShape (int s) { shape = s; repaint(); }
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void setShapeData (const std::vector<float>& data, int steps);
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void setOnShapeEdited (std::function<void (const std::vector<float>&, int)> cb) { onEdited = std::move (cb); }
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void paint (juce::Graphics& g) override;
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void mouseDown (const juce::MouseEvent& e) override;
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void mouseDrag (const juce::MouseEvent& e) override;
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private:
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int shape = 0;
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std::vector<float> shapeData;
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int steps = 16;
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std::function<void (const std::vector<float>&, int)> onEdited;
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float valueAt (float phase) const noexcept;
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void editAt (float x, float y);
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};
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} // namespace serum
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