feat(gui): add GUI components and displays
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#pragma once
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#include <JuceHeader.h>
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#include "../Resources.h"
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namespace serum
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{
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// ===========================================================================
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// LED-style toggle (power) button that drives a float parameter (0/1) or an
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// optional callback (used by RAVE).
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// ===========================================================================
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class ToggleButton : public juce::Component
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{
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public:
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explicit ToggleButton (const juce::String& label = {});
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void attach (juce::AudioProcessorValueTreeState& apvts, const juce::String& paramId);
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void setOnClick (std::function<void (bool)> cb) { onClick = std::move (cb); }
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void setOnColour (juce::Colour c) { onColour = c; repaint(); }
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void setLabel (const juce::String& lbl) { label = lbl; repaint(); }
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void setToggleState (bool s);
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bool getToggleState() const noexcept { return state; }
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void paint (juce::Graphics& g) override;
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void mouseDown (const juce::MouseEvent&) override;
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private:
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bool state = false;
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juce::String label;
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juce::RangedAudioParameter* param = nullptr;
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std::unique_ptr<juce::ParameterAttachment> attachment;
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std::function<void (bool)> onClick;
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juce::Colour onColour = theme::accent;
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};
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} // namespace serum
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