refactor(mod): validate modulation matrix and macro inputs
Add bounds, finiteness, and range clamping to addConnection and addAssignment. Validate ValueTree types and property values in fromValueTree before inserting, rejecting non-integer indices and unknown source names. Run toValueTree through a validated copy to ensure persisted state is always within constraints.
This commit is contained in:
+25
-11
@@ -5,9 +5,11 @@ namespace serum
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bool ModulationMatrix::addConnection (ModSource source, ModTarget target, float depth, bool bipolar)
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{
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if (target == ModTarget::None || (int) connections.size() >= kMaxConnections)
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if ((int) source < 0 || (int) source >= kNumModSources
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|| (int) target < 0 || (int) target >= kNumModTargets
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|| ! std::isfinite (depth) || (int) connections.size() >= kMaxConnections)
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return false;
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connections.push_back ({ source, target, depth, bipolar });
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connections.push_back ({ source, target, juce::jlimit (-1.0f, 1.0f, depth), bipolar });
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return true;
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}
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@@ -26,8 +28,16 @@ void ModulationMatrix::removeAllWithTarget (ModTarget target)
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juce::ValueTree ModulationMatrix::toValueTree() const
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{
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juce::ValueTree tree ("MODMATRIX");
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ModulationMatrix validated;
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for (const auto& c : connections)
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{
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if (validated.size() >= kMaxConnections)
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break;
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if (! validated.addConnection (c.source, c.target, c.depth, c.bipolar))
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continue;
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}
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juce::ValueTree tree ("MODMATRIX");
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for (const auto& c : validated.connections)
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{
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juce::ValueTree con ("CONNECTION");
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con.setProperty ("source", modSourceToString (c.source), nullptr);
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@@ -42,20 +52,24 @@ juce::ValueTree ModulationMatrix::toValueTree() const
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void ModulationMatrix::fromValueTree (const juce::ValueTree& tree)
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{
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connections.clear();
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if (! tree.isValid())
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if (! tree.hasType ("MODMATRIX"))
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return;
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for (const auto& con : tree)
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{
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if ((int) connections.size() >= kMaxConnections)
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break;
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if (! con.hasType ("CONNECTION"))
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continue;
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ModConnection c;
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c.source = modSourceFromString (con.getProperty ("source").toString());
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c.target = modTargetFromString (con.getProperty ("target").toString());
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c.depth = (float) con.getProperty ("depth", 0.0);
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c.bipolar = (bool) con.getProperty ("bipolar", false);
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if (c.target != ModTarget::None && (int) connections.size() < kMaxConnections)
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connections.push_back (c);
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const auto sourceName = con.getProperty ("source").toString();
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const auto source = modSourceFromString (sourceName);
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if (sourceName.isEmpty() || modSourceToString (source) != sourceName)
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continue;
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if (! addConnection (source,
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modTargetFromString (con.getProperty ("target").toString()),
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(float) con.getProperty ("depth", 0.0),
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(bool) con.getProperty ("bipolar", false)))
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continue;
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}
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}
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