chore: land janitor round 1 and graft integration
Round 1 findings and fixes, all previously uncommitted: - FXProcessor per-slot DSP history repair (HEAD does not compile without it) - SynthVoice::getModulationValue, editor control-lock guard - ExactCompare.h naming the deliberate exact float comparisons - KnobLookAndFeel replacing the never-installed SerumLookAndFeel - 55 first-party compiler warnings to 0 - AGENT.md renamed to AGENTS.md across Source/ - graft repository context graph and its hooks - JANITOR_TASKS.md and UI_UX_AUDIT.md records
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@@ -27,11 +27,15 @@ void PhaserUnit::process (float* l, float* r, int numSamples, const float p[4])
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for (int i = 0; i < numSamples; ++i)
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{
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lfoPhase += 6.28318530717958647692 * rate / sr;
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if (lfoPhase > 6.28318530717958647692) lfoPhase -= 6.28318530717958647692;
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lfoPhase += juce::MathConstants<double>::twoPi * rate / sr;
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if (lfoPhase > juce::MathConstants<double>::twoPi) lfoPhase -= juce::MathConstants<double>::twoPi;
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const float sweep = (float) (0.5 + 0.5 * std::sin (lfoPhase));
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const float a = 0.3f + depth * sweep; // allpass coefficient
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// The allpass cascade is stable only while the coefficient stays inside
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// (-1, 1). depth can push 0.3 + depth * sweep above 1, which makes every
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// stage self-excite, so the filter state runs away to inf/NaN and keeps
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// producing it. Clamp at the point where the coefficient is computed.
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const float a = juce::jlimit (0.0f, 0.99f, 0.3f + depth * sweep);
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float outL = l[i] + yL[5] * feedback;
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float outR = r[i] + yR[5] * feedback;
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