chore: land janitor round 1 and graft integration
Round 1 findings and fixes, all previously uncommitted: - FXProcessor per-slot DSP history repair (HEAD does not compile without it) - SynthVoice::getModulationValue, editor control-lock guard - ExactCompare.h naming the deliberate exact float comparisons - KnobLookAndFeel replacing the never-installed SerumLookAndFeel - 55 first-party compiler warnings to 0 - AGENT.md renamed to AGENTS.md across Source/ - graft repository context graph and its hooks - JANITOR_TASKS.md and UI_UX_AUDIT.md records
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#pragma once
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#include <JuceHeader.h>
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#include "../Resources.h"
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namespace serum
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{
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// ===========================================================================
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// Look-and-feel for Knob.
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//
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// Two jobs:
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//
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// 1. Draw the rotary with theme:: colours. The shared default look-and-feel
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// paints it with its own palette, which ignores the rest of the editor.
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//
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// 2. Leave room for the knob's name. juce::LookAndFeel_V4 reduces the rotary
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// bounds by a fixed ten pixels on each side, so a 76 pixel knob loses
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// 20 pixels of dial and a smaller knob loses most of it. This version
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// keeps the dial whole inside its footprint and reserves a text strip
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// under it, which is the strip Knob paints its name into.
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// ===========================================================================
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class KnobLookAndFeel : public juce::LookAndFeel_V4
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{
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public:
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// Height of the name strip reserved under the dial.
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static constexpr int labelHeight = 16;
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void drawRotarySlider (juce::Graphics& g, int x, int y, int width, int height,
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float sliderPos, float rotaryStartAngle, float rotaryEndAngle,
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juce::Slider& slider) override;
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};
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} // namespace serum
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