chore: move build output under build/ and scripts into scripts/

Layout:
- scripts/ holds the four build scripts plus the new clean.sh
- cmake/ holds mingw64-toolchain.cmake
- the scripts default to build/linux, build/macos, build/windows, build/harness
- docs/ holds the audit documents, with the round 1 task list archived

Cleanup:
- scripts/clean.sh removes generated output, with --dry-run, --staging,
  --legacy and --all, and refuses tracked, protected or outside paths
- the Windows VST3 manifest now comes from cmake/moduleinfo.json.in, so its
  version, vendor and class IDs follow cmake/Plugin.cmake instead of a
  hand-written heredoc that could drift
- deleted the unused Source/GUI/Slider, which no code constructed
- fixed the hidden double processBlock overload: three warning lines to zero
- unslopped the build scripts, the two .cjs helpers and the CMake comments
- .gitignore covers the upstream JUCE Projucer and DemoRunner binaries

Verified: five scripts pass bash -n; the harness passes CTest with zero
warning lines; the Linux VST3 and Standalone link; the Windows cross-build
passes its x86-64, runtime-import and entry-point checks; each configure
exposes only its own targets; and a full build leaves Source/ and
third_party/JUCE unchanged. The generated manifest is identical to the
previous hand-written one.
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biggy committed 2026-10-06 09:06:53 +02:00
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@@ -4,7 +4,7 @@
- Related editor implementation: `../PluginEditor.h`, `../PluginEditor.cpp`
- Knob.h, Knob.cpp
- Slider.h, Slider.cpp
- KnobLookAndFeel.h, KnobLookAndFeel.cpp
- ToggleButton.h, ToggleButton.cpp
- Display.h, Display.cpp
- Panel.h, Panel.cpp