chore: move build output under build/ and scripts into scripts/
Layout: - scripts/ holds the four build scripts plus the new clean.sh - cmake/ holds mingw64-toolchain.cmake - the scripts default to build/linux, build/macos, build/windows, build/harness - docs/ holds the audit documents, with the round 1 task list archived Cleanup: - scripts/clean.sh removes generated output, with --dry-run, --staging, --legacy and --all, and refuses tracked, protected or outside paths - the Windows VST3 manifest now comes from cmake/moduleinfo.json.in, so its version, vendor and class IDs follow cmake/Plugin.cmake instead of a hand-written heredoc that could drift - deleted the unused Source/GUI/Slider, which no code constructed - fixed the hidden double processBlock overload: three warning lines to zero - unslopped the build scripts, the two .cjs helpers and the CMake comments - .gitignore covers the upstream JUCE Projucer and DemoRunner binaries Verified: five scripts pass bash -n; the harness passes CTest with zero warning lines; the Linux VST3 and Standalone link; the Windows cross-build passes its x86-64, runtime-import and entry-point checks; each configure exposes only its own targets; and a full build leaves Source/ and third_party/JUCE unchanged. The generated manifest is identical to the previous hand-written one.
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@@ -4,7 +4,7 @@
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- Related editor implementation: `../PluginEditor.h`, `../PluginEditor.cpp`
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- Knob.h, Knob.cpp
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- Slider.h, Slider.cpp
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- KnobLookAndFeel.h, KnobLookAndFeel.cpp
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- ToggleButton.h, ToggleButton.cpp
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- Display.h, Display.cpp
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- Panel.h, Panel.cpp
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