chore: move build output under build/ and scripts into scripts/

Layout:
- scripts/ holds the four build scripts plus the new clean.sh
- cmake/ holds mingw64-toolchain.cmake
- the scripts default to build/linux, build/macos, build/windows, build/harness
- docs/ holds the audit documents, with the round 1 task list archived

Cleanup:
- scripts/clean.sh removes generated output, with --dry-run, --staging,
  --legacy and --all, and refuses tracked, protected or outside paths
- the Windows VST3 manifest now comes from cmake/moduleinfo.json.in, so its
  version, vendor and class IDs follow cmake/Plugin.cmake instead of a
  hand-written heredoc that could drift
- deleted the unused Source/GUI/Slider, which no code constructed
- fixed the hidden double processBlock overload: three warning lines to zero
- unslopped the build scripts, the two .cjs helpers and the CMake comments
- .gitignore covers the upstream JUCE Projucer and DemoRunner binaries

Verified: five scripts pass bash -n; the harness passes CTest with zero
warning lines; the Linux VST3 and Standalone link; the Windows cross-build
passes its x86-64, runtime-import and entry-point checks; each configure
exposes only its own targets; and a full build leaves Source/ and
third_party/JUCE unchanged. The generated manifest is identical to the
previous hand-written one.
This commit is contained in:
biggy committed 2026-10-06 09:06:53 +02:00
1 parent e4cea300db
commit facd5c5b5e
25 files changed
+438 -313

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@@ -22,6 +22,8 @@ public:
void prepareToPlay (double sampleRate, int samplesPerBlock) override;
void releaseResources() override;
void processBlock (juce::AudioBuffer<float>&, juce::MidiBuffer&) override;
// Keeps the base class double-precision overload visible, so it is not hidden.
using juce::AudioProcessor::processBlock;
juce::AudioProcessorEditor* createEditor() override;
bool hasEditor() const override { return true; }