chore: move build output under build/ and scripts into scripts/
Layout: - scripts/ holds the four build scripts plus the new clean.sh - cmake/ holds mingw64-toolchain.cmake - the scripts default to build/linux, build/macos, build/windows, build/harness - docs/ holds the audit documents, with the round 1 task list archived Cleanup: - scripts/clean.sh removes generated output, with --dry-run, --staging, --legacy and --all, and refuses tracked, protected or outside paths - the Windows VST3 manifest now comes from cmake/moduleinfo.json.in, so its version, vendor and class IDs follow cmake/Plugin.cmake instead of a hand-written heredoc that could drift - deleted the unused Source/GUI/Slider, which no code constructed - fixed the hidden double processBlock overload: three warning lines to zero - unslopped the build scripts, the two .cjs helpers and the CMake comments - .gitignore covers the upstream JUCE Projucer and DemoRunner binaries Verified: five scripts pass bash -n; the harness passes CTest with zero warning lines; the Linux VST3 and Standalone link; the Windows cross-build passes its x86-64, runtime-import and entry-point checks; each configure exposes only its own targets; and a full build leaves Source/ and third_party/JUCE unchanged. The generated manifest is identical to the previous hand-written one.
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@@ -22,6 +22,8 @@ public:
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void prepareToPlay (double sampleRate, int samplesPerBlock) override;
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void releaseResources() override;
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void processBlock (juce::AudioBuffer<float>&, juce::MidiBuffer&) override;
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// Keeps the base class double-precision overload visible, so it is not hidden.
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using juce::AudioProcessor::processBlock;
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juce::AudioProcessorEditor* createEditor() override;
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bool hasEditor() const override { return true; }
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