- 36 files move into the module whose AGENTS.md already claimed them:
Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/
- Source/engine, modulation, params, plugin and synth become Engine,
Modulation, Params, Plugin and Synth, matching the directories that already
hold code
- ExactCompare.h stays at the Source/ root as the one shared header
- SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31
parent-relative includes become plain names with no path prefix
- the module AGENTS.md files list owned files instead of describing a move
that had not happened, and README.md and AGENTS.md describe the real tree
Verified: the harness passes CTest, the Linux VST3 and Standalone link, the
Windows cross-build passes its module checks, each configure exposes only its
own targets, no first-party warning line appears, and the generated Windows
manifest is unchanged.
Add change detection to Display, WaveformDisplay, FilterDisplay,
EnvelopeDisplay, and LFODisplay so repaint() is only called when
values actually change. Gate updateVisuals() by currentTab so only
the visible tab's displays are updated each timer tick. Similarly
gate updateModList/updateMacroList to their respective tabs.
Manage dynamically created controls via ownedControls
unique_ptr vector instead of raw new leaks. Null-check parameter
lookups before creating attachments. Hold engine control lock
when reading matrix/macros/LFO shape data.
Fix envelope display curve directions (attack rising from bottom,
decay falling toward sustain, release falling toward bottom).
Add tooltip to FilterDisplay noting the approximation. Replace
ToggleButton raw param pointer with ParameterAttachment for proper
gesture handling. Sync preset and scale combos to processor state.