#!/usr/bin/env bash # --------------------------------------------------------------------------- # build_windows.sh — cross-compile SerumAlt VST3 for Windows using MinGW-w64 # --------------------------------------------------------------------------- set -euo pipefail SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" cd "$SCRIPT_DIR" TOOLCHAIN_FILE="mingw64-toolchain.cmake" BUILD_DIR="build_windows" OUTPUT_DIR="SerumAlt_Windows" PLUGIN_NAME="SerumAlt" # 1. Check for the MinGW-w64 cross-compiler and exit if it is not found. if ! command -v x86_64-w64-mingw32-g++ >/dev/null 2>&1; then echo "ERROR: x86_64-w64-mingw32-g++ not found." >&2 echo "Please install the MinGW-w64 cross-compiler first, e.g.:" >&2 echo " sudo pacman -S mingw-w64-gcc" >&2 exit 1 fi echo "Found: $(command -v x86_64-w64-mingw32-g++)" # 2. Generate the CMake toolchain file. cat > "$TOOLCHAIN_FILE" <<'EOF' set(CMAKE_SYSTEM_NAME Windows) set(CMAKE_SYSTEM_PROCESSOR x86_64) set(CMAKE_C_COMPILER x86_64-w64-mingw32-gcc) set(CMAKE_CXX_COMPILER x86_64-w64-mingw32-g++) set(CMAKE_RC_COMPILER x86_64-w64-mingw32-windres) set(CMAKE_AR x86_64-w64-mingw32-ar) set(CMAKE_RANLIB x86_64-w64-mingw32-ranlib) set(CMAKE_STRIP x86_64-w64-mingw32-strip) set(CMAKE_FIND_ROOT_PATH /usr/x86_64-w64-mingw32) set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY) EOF echo "Wrote toolchain file: $TOOLCHAIN_FILE" # 3. Configure with CMake + Ninja (VST3-only cross build, no test harness). cmake -S . -B "$BUILD_DIR" -G Ninja \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_TOOLCHAIN_FILE="$TOOLCHAIN_FILE" \ -DSERUMALT_BUILD_TESTS=OFF # 4. Build the VST3 target. cmake --build "$BUILD_DIR" --target SerumAlt_VST3 # 5. Inject the VST3 moduleinfo.json. # The automatic manifest step is disabled when cross-compiling (see # CMakeLists.txt), because JUCE's manifest helper is a host tool that would # otherwise be built as a Windows executable. The moduleinfo content is # deterministic and platform-independent: it depends only on the plugin's # name, manufacturer/plugin codes, and version, so we write the identical # file that the native helper generates. Keep it in sync with the metadata # in CMakeLists.txt (PLUGIN_CODE, PLUGIN_MANUFACTURER_CODE, VERSION). VST3_BUNDLE="$BUILD_DIR/${PLUGIN_NAME}_artefacts/Release/VST3/$PLUGIN_NAME.vst3" mkdir -p "$VST3_BUNDLE/Contents/Resources" cat > "$VST3_BUNDLE/Contents/Resources/moduleinfo.json" <<'EOF' { "Name": "SerumAlt", "Version": "1.0.0", "Factory Info": { "Vendor": "SerumAlt Audio", "URL": "", "E-Mail": "", "Flags": { "Unicode": true, "Classes Discardable": false, "Component Non Discardable": false, }, }, "Classes": [ { "CID": "ABCDEF019182FAEB53616C7453657261", "Category": "Audio Module Class", "Name": "SerumAlt", "Vendor": "SerumAlt Audio", "Version": "1.0.0", "SDKVersion": "VST 3.7.8", "Sub Categories": [ "Instrument", "Synth", ], "Class Flags": 2, "Cardinality": 2147483647, "Snapshots": [ ], }, { "CID": "ABCDEF011234ABCD53616C7453657261", "Category": "Component Controller Class", "Name": "SerumAlt", "Vendor": "SerumAlt Audio", "Version": "1.0.0", "SDKVersion": "VST 3.7.8", "Sub Categories": [ "Instrument", "Synth", ], "Class Flags": 2, "Cardinality": 2147483647, "Snapshots": [ ], }, { "CID": "ABCDEF01C0DEF00D53616C7453657261", "Category": "Plugin Compatibility Class", "Name": "SerumAlt", "Vendor": "SerumAlt Audio", "Version": "1.0.0", "SDKVersion": "VST 3.7.8", "Class Flags": 0, "Cardinality": 2147483647, "Snapshots": [ ], }, ], } EOF # 6. Copy the resulting .vst3 bundle to SerumAlt_Windows/. mkdir -p "$OUTPUT_DIR" rm -rf "$OUTPUT_DIR/$PLUGIN_NAME.vst3" cp -R "$BUILD_DIR/${PLUGIN_NAME}_artefacts/Release/VST3/$PLUGIN_NAME.vst3" "$OUTPUT_DIR/" echo echo "Done. Windows VST3 plugin at: $SCRIPT_DIR/$OUTPUT_DIR/$PLUGIN_NAME.vst3"