# gui module ## Owned files - Related editor implementation: `../PluginEditor.h`, `../PluginEditor.cpp` - SerumLookAndFeel.h - Knob.h, Knob.cpp - Slider.h, Slider.cpp - ToggleButton.h, ToggleButton.cpp - Display.h, Display.cpp - Panel.h, Panel.cpp - WaveformDisplay.h, WaveformDisplay.cpp - FilterDisplay.h, FilterDisplay.cpp - EnvelopeDisplay.h, EnvelopeDisplay.cpp - LFODisplay.h, LFODisplay.cpp ## Rules - Draw all controls through `SerumLookAndFeel`. - Use `theme::` colours from Resources.h instead of hardcoded colour values. - Own GUI attachments with `std::unique_ptr`. - Own component children by value or with `std::unique_ptr`; `addAndMakeVisible` only attaches and shows them, and does not manage their lifetime. - Refresh visuals from a `juce::Timer` callback on the message thread, not from the audio thread. - Keep layout constants in the `layout` namespace and derive every position from them. - Use `std::function` formatters for value readouts. - Reference `ids::` for APVTS parameter IDs. ## IF-THEN - IF a control reads a DSP value THEN refresh it on the message thread from a thread-safe snapshot or atomic value. A `timerCallback` alone does not make a shared DSP read safe. - IF a raw parameter pointer is dereferenced THEN null-guard it first. ## Examples ```cpp // BAD: unchecked raw parameter dereference const float v = processor.parameters.getRawParameterValue (ids::f1Cutoff)->load(); ``` ```cpp // GOOD: null guard with fallback const float v = processor.parameters.getRawParameterValue (ids::f1Cutoff) ? processor.parameters.getRawParameterValue (ids::f1Cutoff)->load() : 0.0f; ``` This file overrides /AGENT.md where they conflict.