#!/usr/bin/env bash set -euo pipefail SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" cd "$SCRIPT_DIR" BUILD_DIR="${BUILD_DIR:-$SCRIPT_DIR/build_macos}" BUILD_TYPE="${BUILD_TYPE:-Release}" export CMAKE_BUILD_PARALLEL_LEVEL="${CMAKE_BUILD_PARALLEL_LEVEL:-2}" if [[ "$(uname -s)" != Darwin ]]; then echo "ERROR: build_macos.sh requires macOS and the Apple SDK." >&2 exit 1 fi for tool in cmake ninja xcrun "${CC:-clang}" "${CXX:-clang++}"; do if ! command -v "$tool" >/dev/null 2>&1; then echo "ERROR: $tool not found. See README.md prerequisites." >&2 exit 1 fi done xcrun --sdk macosx --show-sdk-path OSX_OPTIONS=("-DCMAKE_BUILD_TYPE=$BUILD_TYPE") if [[ -n "${CMAKE_OSX_ARCHITECTURES:-}" ]]; then OSX_OPTIONS+=("-DCMAKE_OSX_ARCHITECTURES=$CMAKE_OSX_ARCHITECTURES") fi if [[ -n "${CMAKE_OSX_DEPLOYMENT_TARGET:-}" ]]; then OSX_OPTIONS+=("-DCMAKE_OSX_DEPLOYMENT_TARGET=$CMAKE_OSX_DEPLOYMENT_TARGET") fi echo "Configuring macOS production targets in $BUILD_DIR ($BUILD_TYPE)..." cmake -S "$SCRIPT_DIR" -B "$BUILD_DIR" -G Ninja \ "${OSX_OPTIONS[@]}" \ -DSERUMALT_BUILD_PLUGIN=ON \ -DSERUMALT_BUILD_TESTS=OFF echo "Building macOS VST3, AU, and standalone..." cmake --build "$BUILD_DIR" --config "$BUILD_TYPE" --target SerumAlt_VST3 SerumAlt_AU SerumAlt_Standalone echo "Done. macOS artifacts: $BUILD_DIR/SerumAlt_artefacts/$BUILD_TYPE"