Split CMakeLists.txt into cmake/Plugin.cmake (production formats and MinGW link flags) and cmake/Harness.cmake (console test harness with CTest registration). Add SERUMALT_BUILD_PLUGIN and SERUMALT_BUILD_TESTS options so production and harness builds are mutually exclusive and each omits the other's targets. Add build_linux.sh, build_macos.sh, and build_harness.sh with host validation, env-overridable build dirs, and explicit option flags. Rewrite build_windows.sh to use the checked-in mingw64-toolchain.cmake instead of regenerating it, validate all required tools, and stage with cmake -E copy_directory. Broaden .gitignore to cover all build_*/ directories.
131 lines
4.3 KiB
Bash
Executable File
131 lines
4.3 KiB
Bash
Executable File
#!/usr/bin/env bash
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# ---------------------------------------------------------------------------
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# build_windows.sh — cross-compile SerumAlt VST3 for Windows using MinGW-w64
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# ---------------------------------------------------------------------------
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set -euo pipefail
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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cd "$SCRIPT_DIR"
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TOOLCHAIN_FILE="$SCRIPT_DIR/mingw64-toolchain.cmake"
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BUILD_DIR="${BUILD_DIR:-$SCRIPT_DIR/build_windows}"
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BUILD_TYPE="${BUILD_TYPE:-Release}"
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OUTPUT_DIR="${OUTPUT_DIR:-$SCRIPT_DIR/SerumAlt_Windows}"
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PLUGIN_NAME="SerumAlt"
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export CMAKE_BUILD_PARALLEL_LEVEL="${CMAKE_BUILD_PARALLEL_LEVEL:-2}"
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if [[ "$(uname -s)" != Linux ]]; then
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echo "ERROR: build_windows.sh cross-compiles from Linux using MinGW-w64." >&2
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exit 1
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fi
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# 1. Check for the host tools and MinGW-w64 cross-compiler.
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for tool in cmake ninja pkg-config "${CC:-cc}" "${CXX:-c++}" \
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x86_64-w64-mingw32-gcc x86_64-w64-mingw32-g++ \
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x86_64-w64-mingw32-windres x86_64-w64-mingw32-ar \
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x86_64-w64-mingw32-ranlib x86_64-w64-mingw32-strip; do
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if ! command -v "$tool" >/dev/null 2>&1; then
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echo "ERROR: $tool not found. See README.md prerequisites." >&2
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exit 1
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fi
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done
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echo "Found: $(command -v x86_64-w64-mingw32-g++)"
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# 2. Use the checked-in CMake toolchain file without overwriting it.
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if [[ ! -f "$TOOLCHAIN_FILE" ]]; then
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echo "ERROR: Toolchain file not found: $TOOLCHAIN_FILE" >&2
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exit 1
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fi
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echo "Using toolchain file: $TOOLCHAIN_FILE"
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# 3. Configure with CMake + Ninja (VST3-only cross build, no test harness).
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echo "Configuring Windows VST3 in $BUILD_DIR ($BUILD_TYPE)..."
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cmake -S "$SCRIPT_DIR" -B "$BUILD_DIR" -G Ninja \
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-DCMAKE_BUILD_TYPE="$BUILD_TYPE" \
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-DCMAKE_TOOLCHAIN_FILE="$TOOLCHAIN_FILE" \
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-DSERUMALT_BUILD_PLUGIN=ON \
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-DSERUMALT_BUILD_TESTS=OFF
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# 4. Build the VST3 target.
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echo "Building Windows VST3..."
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cmake --build "$BUILD_DIR" --config "$BUILD_TYPE" --target SerumAlt_VST3
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# 5. Inject the VST3 moduleinfo.json.
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# The automatic manifest step is disabled when cross-compiling (see
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# cmake/Plugin.cmake), because JUCE's manifest helper is a host tool that would
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# otherwise be built as a Windows executable. The moduleinfo content is
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# deterministic for this Windows plugin: it depends on the plugin's
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# name, manufacturer/plugin codes, and version, so we write the same metadata
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# that the native Windows helper generates. Keep it in sync with the metadata
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# in CMakeLists.txt and cmake/Plugin.cmake, including the vendored VST3 SDK version.
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VST3_BUNDLE="$BUILD_DIR/${PLUGIN_NAME}_artefacts/$BUILD_TYPE/VST3/$PLUGIN_NAME.vst3"
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echo "Writing Windows VST3 manifest..."
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mkdir -p "$VST3_BUNDLE/Contents/Resources"
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cat > "$VST3_BUNDLE/Contents/Resources/moduleinfo.json" <<'EOF'
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{
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"Name": "SerumAlt",
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"Version": "1.0.0",
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"Factory Info": {
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"Vendor": "SerumAlt Audio",
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"URL": "",
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"E-Mail": "",
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"Flags": {
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"Unicode": true,
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"Classes Discardable": false,
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"Component Non Discardable": false
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}
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},
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"Classes": [
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{
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"CID": "ABCDEF019182FAEB53616C7453657261",
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"Category": "Audio Module Class",
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"Name": "SerumAlt",
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"Vendor": "SerumAlt Audio",
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"Version": "1.0.0",
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"SDKVersion": "VST 3.7.8",
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"Sub Categories": [
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"Instrument",
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"Synth"
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],
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"Class Flags": 2,
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"Cardinality": 2147483647,
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"Snapshots": []
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},
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{
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"CID": "ABCDEF011234ABCD53616C7453657261",
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"Category": "Component Controller Class",
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"Name": "SerumAlt",
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"Vendor": "SerumAlt Audio",
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"Version": "1.0.0",
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"SDKVersion": "VST 3.7.8",
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"Sub Categories": [
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"Instrument",
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"Synth"
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],
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"Class Flags": 2,
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"Cardinality": 2147483647,
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"Snapshots": []
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},
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{
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"CID": "ABCDEF01C0DEF00D53616C7453657261",
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"Category": "Plugin Compatibility Class",
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"Name": "SerumAlt",
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"Vendor": "SerumAlt Audio",
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"Version": "1.0.0",
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"SDKVersion": "VST 3.7.8",
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"Class Flags": 0,
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"Cardinality": 2147483647,
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"Snapshots": []
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}
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]
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}
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EOF
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# 6. Copy the resulting .vst3 bundle to SerumAlt_Windows/ without deleting files.
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echo "Staging Windows VST3 in $OUTPUT_DIR..."
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cmake -E copy_directory "$VST3_BUNDLE" "$OUTPUT_DIR/$PLUGIN_NAME.vst3"
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echo
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echo "Done. Windows VST3 plugin at: $OUTPUT_DIR/$PLUGIN_NAME.vst3"
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