Files
serumalt/Source/EffectUnits/Distortion.h
T
biggy 4b0db50271 refactor(source): move every implementation into its module directory
- 36 files move into the module whose AGENTS.md already claimed them:
  Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/
- Source/engine, modulation, params, plugin and synth become Engine,
  Modulation, Params, Plugin and Synth, matching the directories that already
  hold code
- ExactCompare.h stays at the Source/ root as the one shared header
- SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31
  parent-relative includes become plain names with no path prefix
- the module AGENTS.md files list owned files instead of describing a move
  that had not happened, and README.md and AGENTS.md describe the real tree

Verified: the harness passes CTest, the Linux VST3 and Standalone link, the
Windows cross-build passes its module checks, each configure exposes only its
own targets, no first-party warning line appears, and the generated Windows
manifest is unchanged.
2026-10-06 09:17:49 +02:00

28 lines
734 B
C++

#pragma once
#include "FXProcessor.h"
#include "Biquad.h"
namespace serum
{
// ===========================================================================
// Distortion — waveshaper with drive and a post lowpass tone. p[0]=drive,
// p[1]=shape (soft/hard/fold), p[2]=tone, p[3]=output.
// ===========================================================================
class DistortionUnit : public FXUnit
{
public:
void prepare (double sampleRate, int maxBlockSize) override;
void reset() override;
void process (float* l, float* r, int numSamples, const float p[4]) override;
private:
double sr = 44100.0;
Biquad lpL, lpR;
static float shape (float x, float shapeParam) noexcept;
};
} // namespace serum