Files
serumalt/Source/Presets/FactoryPresets.h
T
biggy 4b0db50271 refactor(source): move every implementation into its module directory
- 36 files move into the module whose AGENTS.md already claimed them:
  Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/
- Source/engine, modulation, params, plugin and synth become Engine,
  Modulation, Params, Plugin and Synth, matching the directories that already
  hold code
- ExactCompare.h stays at the Source/ root as the one shared header
- SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31
  parent-relative includes become plain names with no path prefix
- the module AGENTS.md files list owned files instead of describing a move
  that had not happened, and README.md and AGENTS.md describe the real tree

Verified: the harness passes CTest, the Linux VST3 and Standalone link, the
Windows cross-build passes its module checks, each configure exposes only its
own targets, no first-party warning line appears, and the generated Windows
manifest is unchanged.
2026-10-06 09:17:49 +02:00

33 lines
870 B
C++

#pragma once
#include <JuceHeader.h>
#include "Params.h"
#include "ModulationMatrix.h"
namespace serum
{
// ===========================================================================
// A factory preset: a name plus a sparse map of parameter values, modulation
// connections and macro assignments. Unset parameters keep their defaults.
// ===========================================================================
struct FactoryPreset
{
juce::String name;
std::vector<std::pair<const char*, float>> params;
std::vector<ModConnection> mods;
struct MacroAssign
{
int macro = 0;
ModTarget target = ModTarget::None;
float depth = 0.0f;
};
std::vector<MacroAssign> macroAssigns;
};
// All 16 factory presets, in program order.
const std::vector<FactoryPreset>& getFactoryPresets();
} // namespace serum