Files
serumalt/Source/EffectUnits/Distortion.h
T

28 lines
737 B
C++

#pragma once
#include "../FXProcessor.h"
#include "Biquad.h"
namespace serum
{
// ===========================================================================
// Distortion — waveshaper with drive and a post lowpass tone. p[0]=drive,
// p[1]=shape (soft/hard/fold), p[2]=tone, p[3]=output.
// ===========================================================================
class DistortionUnit : public FXUnit
{
public:
void prepare (double sampleRate, int maxBlockSize) override;
void reset() override;
void process (float* l, float* r, int numSamples, const float p[4]) override;
private:
double sr = 44100.0;
Biquad lpL, lpR;
static float shape (float x, float shapeParam) noexcept;
};
} // namespace serum