Round 1 findings and fixes, all previously uncommitted: - FXProcessor per-slot DSP history repair (HEAD does not compile without it) - SynthVoice::getModulationValue, editor control-lock guard - ExactCompare.h naming the deliberate exact float comparisons - KnobLookAndFeel replacing the never-installed SerumLookAndFeel - 55 first-party compiler warnings to 0 - AGENT.md renamed to AGENTS.md across Source/ - graft repository context graph and its hooks - JANITOR_TASKS.md and UI_UX_AUDIT.md records
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modulation module
Related source files
This directory contains guidance; implementations remain in the parent Source/
directory:
../ModulationMatrix.h,../ModulationMatrix.cpp../MacroControls.h,../MacroControls.cpp../RAVEButton.h,../RAVEButton.cpp, which defineRaveController
Rules
- Use
boolreturn codes for bounded inserts (addConnection,addAssignment). - Require a cap on connection and assignment counts (
kMaxConnections,kMaxAssignments). - Serialise and restore state through
juce::ValueTreeso presets survive save and load. - Never accept a
ModTarget::Noneconnection; reject it and return false. - RaveController applies a non-destructive boost to render settings. It does not write APVTS parameters or keep a restoration snapshot.
- Keep the existing RAVEButton filenames unless a rename is explicitly in scope.
GUI/audio state
Hold Engine::getControlLock() while reading or editing the control-side matrix,
macro assignments, or LFO shapes. The audio thread tries that lock once per block
and copies into reserved audio-side storage. If the lock is busy, it keeps the
previous settings and continues rendering. Never iterate the control-side vectors
from the render path.
Master and FX-mix modulation use global sources directly. Per-voice sources for those destinations come from the newest active voice.
If addConnection or addAssignment returns false, handle the failed insert.
This file refines the repository-root AGENTS.md for the related sources.