Layout: - scripts/ holds the four build scripts plus the new clean.sh - cmake/ holds mingw64-toolchain.cmake - the scripts default to build/linux, build/macos, build/windows, build/harness - docs/ holds the audit documents, with the round 1 task list archived Cleanup: - scripts/clean.sh removes generated output, with --dry-run, --staging, --legacy and --all, and refuses tracked, protected or outside paths - the Windows VST3 manifest now comes from cmake/moduleinfo.json.in, so its version, vendor and class IDs follow cmake/Plugin.cmake instead of a hand-written heredoc that could drift - deleted the unused Source/GUI/Slider, which no code constructed - fixed the hidden double processBlock overload: three warning lines to zero - unslopped the build scripts, the two .cjs helpers and the CMake comments - .gitignore covers the upstream JUCE Projucer and DemoRunner binaries Verified: five scripts pass bash -n; the harness passes CTest with zero warning lines; the Linux VST3 and Standalone link; the Windows cross-build passes its x86-64, runtime-import and entry-point checks; each configure exposes only its own targets; and a full build leaves Source/ and third_party/JUCE unchanged. The generated manifest is identical to the previous hand-written one.
28 lines
669 B
Plaintext
28 lines
669 B
Plaintext
# Build output. /build/ holds the default trees; the other two patterns cover a
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# BUILD_DIR override and the trees that earlier script versions left at the root.
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/build/
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/build_*/
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/cmake-build-*/
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# Windows distribution staging
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/SerumAlt_Windows/
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# CMake generated files
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CMakeUserPresets.json
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compile_commands.json
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# IDE and OS files
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.vscode/
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.idea
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*.user
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.DS_Store
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.cache/
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# Upstream JUCE release binaries. They ship with the vendored copy and are not
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# built here; committing them would add 22 MB of Linux executables.
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/third_party/JUCE/DemoRunner
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/third_party/JUCE/Projucer
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# graft's local graph cache, regenerable and not committed (run `graft build`).
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/graft/
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