- 36 files move into the module whose AGENTS.md already claimed them: Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/ - Source/engine, modulation, params, plugin and synth become Engine, Modulation, Params, Plugin and Synth, matching the directories that already hold code - ExactCompare.h stays at the Source/ root as the one shared header - SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31 parent-relative includes become plain names with no path prefix - the module AGENTS.md files list owned files instead of describing a move that had not happened, and README.md and AGENTS.md describe the real tree Verified: the harness passes CTest, the Linux VST3 and Standalone link, the Windows cross-build passes its module checks, each configure exposes only its own targets, no first-party warning line appears, and the generated Windows manifest is unchanged.
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
#pragma once
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#include <JuceHeader.h>
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#include "Resources.h"
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namespace serum
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{
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// ===========================================================================
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// LED-style toggle (power) button that drives a float parameter (0/1) or an
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// optional callback (used by RAVE).
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//
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// Inherits SettableTooltipClient so setTooltip() works exactly like it does on
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// juce::Button / juce::Slider / juce::ComboBox (juce::Component itself has no
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// tooltip support).
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// ===========================================================================
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class ToggleButton : public juce::Component,
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public juce::SettableTooltipClient
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{
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public:
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explicit ToggleButton (const juce::String& label = {});
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void attach (juce::AudioProcessorValueTreeState& apvts, const juce::String& paramId);
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void setOnClick (std::function<void (bool)> cb) { onClick = std::move (cb); }
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void setOnColour (juce::Colour c) { onColour = c; repaint(); }
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void setLabel (const juce::String& lbl) { label = lbl; repaint(); }
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void setToggleState (bool s);
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bool getToggleState() const noexcept { return state; }
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void paint (juce::Graphics& g) override;
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void mouseDown (const juce::MouseEvent&) override;
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private:
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bool state = false;
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juce::String label;
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std::unique_ptr<juce::ParameterAttachment> attachment;
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std::function<void (bool)> onClick;
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juce::Colour onColour = theme::accent;
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};
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} // namespace serum
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