Files
biggy 4b0db50271 refactor(source): move every implementation into its module directory
- 36 files move into the module whose AGENTS.md already claimed them:
  Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/
- Source/engine, modulation, params, plugin and synth become Engine,
  Modulation, Params, Plugin and Synth, matching the directories that already
  hold code
- ExactCompare.h stays at the Source/ root as the one shared header
- SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31
  parent-relative includes become plain names with no path prefix
- the module AGENTS.md files list owned files instead of describing a move
  that had not happened, and README.md and AGENTS.md describe the real tree

Verified: the harness passes CTest, the Linux VST3 and Standalone link, the
Windows cross-build passes its module checks, each configure exposes only its
own targets, no first-party warning line appears, and the generated Windows
manifest is unchanged.
2026-10-06 09:17:49 +02:00

54 lines
1.5 KiB
Markdown

# effects module
## Owned files
- FXProcessor.h, FXProcessor.cpp
- Biquad.h
- Hyper.h, Hyper.cpp
- Chorus.h, Chorus.cpp
- Flanger.h, Flanger.cpp
- Phaser.h, Phaser.cpp
- Distortion.h, Distortion.cpp
- EQ.h, EQ.cpp
- Compressor.h, Compressor.cpp
- Delay.h, Delay.cpp
- Reverb.h, Reverb.cpp
## Rules
- Implement the `FXUnit` interface with `prepare`, `reset` and `process (float* l, float* r, int numSamples, const float p[4])`.
- Process full-wet in place; FXProcessor handles the dry/wet mix.
- Document what p[0] through p[3] mean for each unit in the header comment.
- Use `std::vector<float>` for delay lines and size them in `prepare()`.
- Use `juce::MathConstants<T>::pi` and `twoPi` in delay LFOs, not raw literals.
- Never allocate or resize a delay line inside `process`.
- Guard empty delay lines with an early `if (len < 4) return;`.
## IF-THEN
- IF a unit needs a delay line THEN allocate it in `prepare()` at the full required length and only read and write it in `process`.
- Include the rack interface via `FXProcessor.h`.
## Examples
```cpp
// BAD: reallocates a delay line on the audio thread
void process (float* l, float* r, int n, const float p[4]) override
{
std::vector<float> delay ((size_t) (sr * 0.05), 0.0f);
...
}
```
```cpp
// GOOD: sized once at prepare time, reused per block
void prepare (double sampleRate, int) override
{
sr = sampleRate;
delayL.assign ((size_t) (sr * 0.05), 0.0f);
delayR.assign ((size_t) (sr * 0.05), 0.0f);
}
```
This file overrides /AGENTS.md where they conflict.