Files
biggy 4b0db50271 refactor(source): move every implementation into its module directory
- 36 files move into the module whose AGENTS.md already claimed them:
  Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/
- Source/engine, modulation, params, plugin and synth become Engine,
  Modulation, Params, Plugin and Synth, matching the directories that already
  hold code
- ExactCompare.h stays at the Source/ root as the one shared header
- SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31
  parent-relative includes become plain names with no path prefix
- the module AGENTS.md files list owned files instead of describing a move
  that had not happened, and README.md and AGENTS.md describe the real tree

Verified: the harness passes CTest, the Linux VST3 and Standalone link, the
Windows cross-build passes its module checks, each configure exposes only its
own targets, no first-party warning line appears, and the generated Windows
manifest is unchanged.
2026-10-06 09:17:49 +02:00

44 lines
1.6 KiB
Markdown

# plugin module
## Owned files
- PluginProcessor.h, PluginProcessor.cpp
## Rules
- Keep this the JUCE `AudioProcessor` boundary: APVTS, engine, RAVE, presets and state.
- Declare the full parameter layout in `createParameterLayout()`.
- Use `juce::ScopedNoDenormals` in `processBlock`.
- Guard `getRawParameterValue` and `getParameter` results before dereferencing them.
- Return silently on null or invalid state XML and invalid ValueTrees.
- Use raw `new` only for JUCE-owned objects (`createEditor`, `createPluginFilter`).
- Hold the engine control lock across preset and state changes; preserve parameter IDs and normalized values for saved-project compatibility.
- Factory presets reset sound parameters before applying overrides, while preserving UI scale.
- Save one copy of each custom state section. LFO shape arrays are stored as JSON text inside XML.
- RAVE is an ordinary parameter that enables a render-time boost; it does not rewrite other parameters.
## IF-THEN
- IF state XML is null or invalid THEN return without touching the APVTS.
- IF a parameter is missing from a preset load THEN skip it with an `if (auto* param = ...)` guard.
## Examples
```cpp
// BAD: dereferences a possibly null XML result
auto xml = getXmlFromBinary (data, size);
auto state = juce::ValueTree::fromXml (*xml);
```
```cpp
// GOOD: null guard, silent return
std::unique_ptr<juce::XmlElement> xml (getXmlFromBinary (data, size));
if (xml == nullptr)
return;
juce::ValueTree state = juce::ValueTree::fromXml (*xml);
if (! state.isValid())
return;
```
This file overrides /AGENTS.md where they conflict.