- 36 files move into the module whose AGENTS.md already claimed them: Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/ - Source/engine, modulation, params, plugin and synth become Engine, Modulation, Params, Plugin and Synth, matching the directories that already hold code - ExactCompare.h stays at the Source/ root as the one shared header - SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31 parent-relative includes become plain names with no path prefix - the module AGENTS.md files list owned files instead of describing a move that had not happened, and README.md and AGENTS.md describe the real tree Verified: the harness passes CTest, the Linux VST3 and Standalone link, the Windows cross-build passes its module checks, each configure exposes only its own targets, no first-party warning line appears, and the generated Windows manifest is unchanged.
44 lines
1.6 KiB
Markdown
44 lines
1.6 KiB
Markdown
# plugin module
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## Owned files
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- PluginProcessor.h, PluginProcessor.cpp
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## Rules
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- Keep this the JUCE `AudioProcessor` boundary: APVTS, engine, RAVE, presets and state.
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- Declare the full parameter layout in `createParameterLayout()`.
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- Use `juce::ScopedNoDenormals` in `processBlock`.
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- Guard `getRawParameterValue` and `getParameter` results before dereferencing them.
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- Return silently on null or invalid state XML and invalid ValueTrees.
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- Use raw `new` only for JUCE-owned objects (`createEditor`, `createPluginFilter`).
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- Hold the engine control lock across preset and state changes; preserve parameter IDs and normalized values for saved-project compatibility.
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- Factory presets reset sound parameters before applying overrides, while preserving UI scale.
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- Save one copy of each custom state section. LFO shape arrays are stored as JSON text inside XML.
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- RAVE is an ordinary parameter that enables a render-time boost; it does not rewrite other parameters.
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## IF-THEN
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- IF state XML is null or invalid THEN return without touching the APVTS.
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- IF a parameter is missing from a preset load THEN skip it with an `if (auto* param = ...)` guard.
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## Examples
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```cpp
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// BAD: dereferences a possibly null XML result
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auto xml = getXmlFromBinary (data, size);
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auto state = juce::ValueTree::fromXml (*xml);
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```
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```cpp
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// GOOD: null guard, silent return
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std::unique_ptr<juce::XmlElement> xml (getXmlFromBinary (data, size));
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if (xml == nullptr)
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return;
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juce::ValueTree state = juce::ValueTree::fromXml (*xml);
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if (! state.isValid())
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return;
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```
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This file overrides /AGENTS.md where they conflict.
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