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biggy 3be1e42242 refactor(engine): add thread-safe control capture and sub-block MIDI
Introduce a CriticalSection controlLock separating control-thread
state (matrix, macros, controlLfos) from audio-thread snapshots
(audioMatrix, audioMacros, lfos). captureControls() copies under
lock at the start of each processBlock; the audio thread never
touches control state directly. Cache parameter values in an
unordered_map keyed by string_view to avoid per-sample APVTS lookups.

Prebuild wavetables in the constructor instead of lazy allocation.
Resize mixBuffer only in prepare(), not per block. Render MIDI
events at their sample positions using sub-block rendering with
renderUntil(), so notes start at the correct sub-sample offset.

Make RaveController non-destructive: replace APVTS mutation with a
static apply() that boosts the RenderContext and FX slots for the
current block only. Remove the snapshot/restore machinery.

Make currentProgram atomic. Validate state I/O: check XML tag,
clamp program index, sanitize LFO shape data, and use
beginChangeGesture/endChangeGesture for RAVE toggle. Reset
parameters to defaults before loading preset values.
2026-09-09 14:33:30 +02:00

39 lines
1.2 KiB
C++

#include "RAVEButton.h"
#include "SynthVoice.h"
#include "FXProcessor.h"
namespace serum
{
void RaveController::apply (RenderContext& context, FxSlotParams* slots, int numSlots) noexcept
{
// Boost the static rendering parameters.
context.oscA.unison = juce::jlimit (8, kMaxUnison, context.oscA.unison);
context.oscB.unison = juce::jlimit (8, kMaxUnison, context.oscB.unison);
context.oscA.spread = 1.0f;
context.oscB.spread = 1.0f;
context.oscA.detune = 1.0f;
context.oscB.detune = 0.7f;
// Apply drive boosts.
context.filters.f1Drive = 0.6f;
context.filters.f2Drive = 0.6f;
// Boost FX-specific params (Hyper intensity / Reverb mix).
if (slots == nullptr)
return;
for (int i = 0; i < juce::jlimit (0, kNumFxSlots, numSlots); ++i)
{
auto& slot = slots[i];
if (slot.type == (int) FxType::Hyper)
slot.p[0] = 1.0f; // OTT intensity 100%
else if (slot.type == (int) FxType::Reverb)
{
const float mix = std::isfinite (slot.mix) ? slot.mix : 0.0f;
slot.mix = juce::jlimit (0.0f, 1.0f, mix + 0.4f); // reverb send +6dB-ish
}
}
}
} // namespace serum