Add root AGENT.md with project conventions, build verification steps, source layout, style rules, and real-time/concurrency requirements. Add per-module AGENT.md files for each existing and proposed source subdirectory. Add AUDIT_REPORT.md as a historical Phase 1 snapshot documenting memory management, error handling, concurrency model, naming conventions, and anti-pattern catalog.
48 lines
1.7 KiB
Markdown
48 lines
1.7 KiB
Markdown
# gui module
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## Owned files
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- Related editor implementation: `../PluginEditor.h`, `../PluginEditor.cpp`
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- SerumLookAndFeel.h
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- Knob.h, Knob.cpp
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- Slider.h, Slider.cpp
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- ToggleButton.h, ToggleButton.cpp
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- Display.h, Display.cpp
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- Panel.h, Panel.cpp
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- WaveformDisplay.h, WaveformDisplay.cpp
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- FilterDisplay.h, FilterDisplay.cpp
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- EnvelopeDisplay.h, EnvelopeDisplay.cpp
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- LFODisplay.h, LFODisplay.cpp
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## Rules
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- Draw all controls through `SerumLookAndFeel`.
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- Use `theme::` colours from Resources.h instead of hardcoded colour values.
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- Own GUI attachments with `std::unique_ptr`.
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- Own component children by value or with `std::unique_ptr`; `addAndMakeVisible` only attaches and shows them, and does not manage their lifetime.
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- Refresh visuals from a `juce::Timer` callback on the message thread, not from the audio thread.
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- Keep layout constants in the `layout` namespace and derive every position from them.
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- Use `std::function` formatters for value readouts.
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- Reference `ids::` for APVTS parameter IDs.
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## IF-THEN
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- IF a control reads a DSP value THEN refresh it on the message thread from a thread-safe snapshot or atomic value. A `timerCallback` alone does not make a shared DSP read safe.
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- IF a raw parameter pointer is dereferenced THEN null-guard it first.
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## Examples
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```cpp
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// BAD: unchecked raw parameter dereference
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const float v = processor.parameters.getRawParameterValue (ids::f1Cutoff)->load();
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```
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```cpp
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// GOOD: null guard with fallback
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const float v = processor.parameters.getRawParameterValue (ids::f1Cutoff)
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? processor.parameters.getRawParameterValue (ids::f1Cutoff)->load()
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: 0.0f;
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```
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This file overrides /AGENT.md where they conflict.
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