Files
serumalt/Source/EffectUnits/Delay.h
T

27 lines
728 B
C++

#pragma once
#include "../FXProcessor.h"
namespace serum
{
// ===========================================================================
// Delay — stereo delay with feedback, damping and ping-pong. p[0]=time,
// p[1]=feedback, p[2]=damping, p[3]=ping-pong/width.
// ===========================================================================
class DelayUnit : public FXUnit
{
public:
void prepare (double sampleRate, int maxBlockSize) override;
void reset() override;
void process (float* l, float* r, int numSamples, const float p[4]) override;
private:
double sr = 44100.0;
std::vector<float> delayL, delayR;
int writePos = 0;
float dampL = 0.0f, dampR = 0.0f;
};
} // namespace serum