- 36 files move into the module whose AGENTS.md already claimed them: Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/ - Source/engine, modulation, params, plugin and synth become Engine, Modulation, Params, Plugin and Synth, matching the directories that already hold code - ExactCompare.h stays at the Source/ root as the one shared header - SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31 parent-relative includes become plain names with no path prefix - the module AGENTS.md files list owned files instead of describing a move that had not happened, and README.md and AGENTS.md describe the real tree Verified: the harness passes CTest, the Linux VST3 and Standalone link, the Windows cross-build passes its module checks, each configure exposes only its own targets, no first-party warning line appears, and the generated Windows manifest is unchanged.
54 lines
1.5 KiB
Markdown
54 lines
1.5 KiB
Markdown
# effects module
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## Owned files
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- FXProcessor.h, FXProcessor.cpp
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- Biquad.h
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- Hyper.h, Hyper.cpp
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- Chorus.h, Chorus.cpp
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- Flanger.h, Flanger.cpp
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- Phaser.h, Phaser.cpp
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- Distortion.h, Distortion.cpp
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- EQ.h, EQ.cpp
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- Compressor.h, Compressor.cpp
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- Delay.h, Delay.cpp
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- Reverb.h, Reverb.cpp
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## Rules
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- Implement the `FXUnit` interface with `prepare`, `reset` and `process (float* l, float* r, int numSamples, const float p[4])`.
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- Process full-wet in place; FXProcessor handles the dry/wet mix.
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- Document what p[0] through p[3] mean for each unit in the header comment.
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- Use `std::vector<float>` for delay lines and size them in `prepare()`.
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- Use `juce::MathConstants<T>::pi` and `twoPi` in delay LFOs, not raw literals.
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- Never allocate or resize a delay line inside `process`.
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- Guard empty delay lines with an early `if (len < 4) return;`.
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## IF-THEN
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- IF a unit needs a delay line THEN allocate it in `prepare()` at the full required length and only read and write it in `process`.
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- Include the rack interface via `FXProcessor.h`.
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## Examples
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```cpp
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// BAD: reallocates a delay line on the audio thread
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void process (float* l, float* r, int n, const float p[4]) override
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{
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std::vector<float> delay ((size_t) (sr * 0.05), 0.0f);
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...
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}
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```
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```cpp
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// GOOD: sized once at prepare time, reused per block
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void prepare (double sampleRate, int) override
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{
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sr = sampleRate;
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delayL.assign ((size_t) (sr * 0.05), 0.0f);
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delayR.assign ((size_t) (sr * 0.05), 0.0f);
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}
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```
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This file overrides /AGENTS.md where they conflict.
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