- 36 files move into the module whose AGENTS.md already claimed them: Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/ - Source/engine, modulation, params, plugin and synth become Engine, Modulation, Params, Plugin and Synth, matching the directories that already hold code - ExactCompare.h stays at the Source/ root as the one shared header - SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31 parent-relative includes become plain names with no path prefix - the module AGENTS.md files list owned files instead of describing a move that had not happened, and README.md and AGENTS.md describe the real tree Verified: the harness passes CTest, the Linux VST3 and Standalone link, the Windows cross-build passes its module checks, each configure exposes only its own targets, no first-party warning line appears, and the generated Windows manifest is unchanged.
34 lines
951 B
C++
34 lines
951 B
C++
#pragma once
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#include "FXProcessor.h"
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namespace serum
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{
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// ===========================================================================
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// Reverb — Freeverb-style Schroeder reverb (8 combs + 4 allpasses per channel)
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// with predelay. p[0]=size, p[1]=damping, p[2]=width, p[3]=predelay.
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// ===========================================================================
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class ReverbUnit : public FXUnit
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{
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public:
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void prepare (double sampleRate, int maxBlockSize) override;
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void reset() override;
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void process (float* l, float* r, int numSamples, const float p[4]) override;
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private:
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double sr = 44100.0;
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std::array<std::vector<float>, 8> combL, combR;
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std::array<int, 8> combPosL {}, combPosR {};
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std::array<float, 8> combFiltL {}, combFiltR {};
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std::array<std::vector<float>, 4> apL, apR;
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std::array<int, 4> apPosL {}, apPosR {};
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std::vector<float> preL, preR;
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int prePos = 0;
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};
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} // namespace serum
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