- 36 files move into the module whose AGENTS.md already claimed them: Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/ - Source/engine, modulation, params, plugin and synth become Engine, Modulation, Params, Plugin and Synth, matching the directories that already hold code - ExactCompare.h stays at the Source/ root as the one shared header - SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31 parent-relative includes become plain names with no path prefix - the module AGENTS.md files list owned files instead of describing a move that had not happened, and README.md and AGENTS.md describe the real tree Verified: the harness passes CTest, the Linux VST3 and Standalone link, the Windows cross-build passes its module checks, each configure exposes only its own targets, no first-party warning line appears, and the generated Windows manifest is unchanged.
48 lines
1.8 KiB
C++
48 lines
1.8 KiB
C++
#pragma once
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#include <JuceHeader.h>
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#include "Resources.h"
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#include "Params.h"
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#include "LFO.h"
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namespace serum
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{
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// ===========================================================================
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// LFO shape view. Step-sequencer and freehand shapes are click/drag editable.
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// The preview evaluates the same lfoShapeValue() function as the audio path, so
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// the drawn shape cannot drift from the sound. Sample and hold has no phase
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// function (the audio level is stateful), so its preview is a labelled
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// schematic rather than a fabricated sequence.
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// ===========================================================================
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class LFODisplay : public juce::Component
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{
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public:
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void setShape (int s) { if (shape != s) { shape = s; repaint(); } }
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void setShapeData (const std::vector<float>& data, int steps);
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void setOnShapeEdited (std::function<void (const std::vector<float>&, int)> cb) { onEdited = std::move (cb); }
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void paint (juce::Graphics& g) override;
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void mouseDown (const juce::MouseEvent& e) override;
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void mouseDrag (const juce::MouseEvent& e) override;
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// Level the sample-and-hold preview draws. The audio LFO holds a level that
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// the display cannot observe on the message thread, so the preview shows a
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// flat schematic line at this value instead of inventing a sequence.
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static constexpr float kSampleHoldLevel = 0.0f;
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// Value of the current shape at `phase` (0..1); the audio path calls the
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// same lfoShapeValue() with its live sample-and-hold level.
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float valueAt (float phase) const noexcept;
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private:
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int shape = 0;
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std::vector<float> shapeData;
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int steps = 16;
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std::function<void (const std::vector<float>&, int)> onEdited;
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void editAt (float x, float y);
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};
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} // namespace serum
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