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serumalt/Source/Presets/AGENTS.md
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biggy e4cea300db chore: land janitor round 1 and graft integration
Round 1 findings and fixes, all previously uncommitted:
- FXProcessor per-slot DSP history repair (HEAD does not compile without it)
- SynthVoice::getModulationValue, editor control-lock guard
- ExactCompare.h naming the deliberate exact float comparisons
- KnobLookAndFeel replacing the never-installed SerumLookAndFeel
- 55 first-party compiler warnings to 0
- AGENT.md renamed to AGENTS.md across Source/
- graft repository context graph and its hooks
- JANITOR_TASKS.md and UI_UX_AUDIT.md records
2026-10-06 08:50:45 +02:00

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Markdown

# presets module
## Owned files
- FactoryPresets.h
- FactoryPresets.cpp
## Rules
- Build presets as sparse maps; unset parameters keep their APVTS defaults.
- Use `ids::` for every parameter ID, never raw strings.
- Use named helpers (coarse, unison, slope, fx, lfoShape, mod) to build normalized values.
- Return the preset list as `const std::vector<FactoryPreset>&` from a static local.
- Reference `ModConnection` and macro assignment structs instead of ad hoc tuples.
## IF-THEN
- IF a preset omits a parameter THEN leave it at its default; do not write an explicit zero.
- IF a preset sets a physical value THEN encode it through the same `maps::` helpers the DSP uses.
## Examples
```cpp
// BAD: raw string ID and an opaque normalized number
pr.params = { { "oscAUnison", 0.4f } };
```
```cpp
// GOOD: ids:: and a named helper
pr.params = { p (ids::oscAUnison, unison (7)) };
```
This file overrides /AGENTS.md where they conflict.