- 36 files move into the module whose AGENTS.md already claimed them: Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/ - Source/engine, modulation, params, plugin and synth become Engine, Modulation, Params, Plugin and Synth, matching the directories that already hold code - ExactCompare.h stays at the Source/ root as the one shared header - SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31 parent-relative includes become plain names with no path prefix - the module AGENTS.md files list owned files instead of describing a move that had not happened, and README.md and AGENTS.md describe the real tree Verified: the harness passes CTest, the Linux VST3 and Standalone link, the Windows cross-build passes its module checks, each configure exposes only its own targets, no first-party warning line appears, and the generated Windows manifest is unchanged.
918 B
918 B
resources module
Owned files
- Resources.h, Resources.cpp
- logo.svg
- background.svg
Rules
- Keep every theme colour in
namespace themein Resources.h. - Embed SVG assets as raw string literals.
- Keep formatting helpers (formatPercent, formatHz, formatSeconds, formatSemis, formatCents, formatPan, formatInt) here.
- Use
maps::from Params for unit conversions in formatters. - Never hardcode a theme colour in a widget; reference
theme::.
IF-THEN
- IF a widget needs a colour THEN reference a
theme::entry rather than a literal Colour. - IF an SVG asset ships under Source/Resources THEN keep its embedded string in Resources.cpp consistent with the file.
Examples
// BAD: hardcoded colour in a widget
g.setColour (juce::Colour (0xff4fc3f7));
// GOOD: theme is the single source
g.setColour (theme::accent);
This file overrides /AGENTS.md where they conflict.