- 36 files move into the module whose AGENTS.md already claimed them: Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/ - Source/engine, modulation, params, plugin and synth become Engine, Modulation, Params, Plugin and Synth, matching the directories that already hold code - ExactCompare.h stays at the Source/ root as the one shared header - SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31 parent-relative includes become plain names with no path prefix - the module AGENTS.md files list owned files instead of describing a move that had not happened, and README.md and AGENTS.md describe the real tree Verified: the harness passes CTest, the Linux VST3 and Standalone link, the Windows cross-build passes its module checks, each configure exposes only its own targets, no first-party warning line appears, and the generated Windows manifest is unchanged.
1.9 KiB
1.9 KiB
synth module
Owned files
- Wavetable.h, Wavetable.cpp
- Oscillator.h, Oscillator.cpp
- SubOscillator.h, SubOscillator.cpp
- NoiseOscillator.h, NoiseOscillator.cpp
- Envelope.h, Envelope.cpp
- LFO.h, LFO.cpp
- Filter.h, Filter.cpp
- FilterBank.h, FilterBank.cpp
- SynthVoice.h, SynthVoice.cpp
Rules
- Use
noexcepton every per-sample DSP path and cheap getter. - Use
std::arrayfor fixed-size state andstd::vector<float>for delay lines and table buffers. - Size every buffer and delay line in
prepare(), never inprocessorrender. - Clamp filter and envelope state so extreme settings cannot produce NaN or inf.
- Use
juce::MathConstants<T>::piandtwoPiinstead of raw pi literals. - Use
(size_t)casts when indexing containers with int loop variables. - Pass global per-block state into voices as a
const RenderContext&. - Never allocate memory in the audio path.
- Keep oscillator phase when changing held-note parameters. LFO phase offsets are separate from the running phase.
IF-THEN
- Wavetables are prebuilt during Engine construction. Audio and GUI code read them without triggering generation.
- IF a parameter is read every block THEN snapshot it into a struct (
OscParams,RenderContext) instead of reading the APVTS per sample.
Examples
// BAD: lazy table build reached from the render path allocates on the audio thread
const Wavetable& wt = library.getTable (wave);
// GOOD: build once in the Engine constructor, then only read const references
library.prebuild(); // in the Engine constructor
const Wavetable& wt = library.getTable (wave); // lookup, no allocation
// BAD: raw pi literal duplicated across files
const double step = 6.28318530717958647692 * freq / sr;
// GOOD: single source
const double step = juce::MathConstants<double>::twoPi * freq / sr;
This file overrides /AGENTS.md where they conflict.