Introduce a CriticalSection controlLock separating control-thread state (matrix, macros, controlLfos) from audio-thread snapshots (audioMatrix, audioMacros, lfos). captureControls() copies under lock at the start of each processBlock; the audio thread never touches control state directly. Cache parameter values in an unordered_map keyed by string_view to avoid per-sample APVTS lookups. Prebuild wavetables in the constructor instead of lazy allocation. Resize mixBuffer only in prepare(), not per block. Render MIDI events at their sample positions using sub-block rendering with renderUntil(), so notes start at the correct sub-sample offset. Make RaveController non-destructive: replace APVTS mutation with a static apply() that boosts the RenderContext and FX slots for the current block only. Remove the snapshot/restore machinery. Make currentProgram atomic. Validate state I/O: check XML tag, clamp program index, sanitize LFO shape data, and use beginChangeGesture/endChangeGesture for RAVE toggle. Reset parameters to defaults before loading preset values.
23 lines
637 B
C++
23 lines
637 B
C++
#pragma once
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#include <JuceHeader.h>
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namespace serum
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{
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struct RenderContext;
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struct FxSlotParams;
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// ===========================================================================
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// RAVE — non-destructive "make it huge" control. While enabled, rendering
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// boosts unison, width, drive, OTT and reverb in the current block's snapshots;
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// the underlying parameters remain unchanged when toggling on or off.
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// ===========================================================================
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class RaveController
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{
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public:
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static void apply (RenderContext& context, FxSlotParams* slots, int numSlots) noexcept;
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};
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} // namespace serum
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