Files
serumalt/Source/Resources/AGENTS.md
T
biggy e4cea300db chore: land janitor round 1 and graft integration
Round 1 findings and fixes, all previously uncommitted:
- FXProcessor per-slot DSP history repair (HEAD does not compile without it)
- SynthVoice::getModulationValue, editor control-lock guard
- ExactCompare.h naming the deliberate exact float comparisons
- KnobLookAndFeel replacing the never-installed SerumLookAndFeel
- 55 first-party compiler warnings to 0
- AGENT.md renamed to AGENTS.md across Source/
- graft repository context graph and its hooks
- JANITOR_TASKS.md and UI_UX_AUDIT.md records
2026-10-06 08:50:45 +02:00

965 B

resources module

Owned files

  • Related embedded assets and helpers: ../Resources.h, ../Resources.cpp
  • logo.svg
  • background.svg

Rules

  • Keep every theme colour in namespace theme in Resources.h.
  • Embed SVG assets as raw string literals.
  • Keep formatting helpers (formatPercent, formatHz, formatSeconds, formatSemis, formatCents, formatPan, formatInt) here.
  • Use maps:: from Params for unit conversions in formatters.
  • Never hardcode a theme colour in a widget; reference theme::.

IF-THEN

  • IF a widget needs a colour THEN reference a theme:: entry rather than a literal Colour.
  • IF an SVG asset ships under Source/Resources THEN keep its embedded string in Resources.cpp consistent with the file.

Examples

// BAD: hardcoded colour in a widget
g.setColour (juce::Colour (0xff4fc3f7));
// GOOD: theme is the single source
g.setColour (theme::accent);

This file overrides /AGENTS.md where they conflict.