Round 1 findings and fixes, all previously uncommitted: - FXProcessor per-slot DSP history repair (HEAD does not compile without it) - SynthVoice::getModulationValue, editor control-lock guard - ExactCompare.h naming the deliberate exact float comparisons - KnobLookAndFeel replacing the never-installed SerumLookAndFeel - 55 first-party compiler warnings to 0 - AGENT.md renamed to AGENTS.md across Source/ - graft repository context graph and its hooks - JANITOR_TASKS.md and UI_UX_AUDIT.md records
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resources module
Owned files
- Related embedded assets and helpers:
../Resources.h,../Resources.cpp - logo.svg
- background.svg
Rules
- Keep every theme colour in
namespace themein Resources.h. - Embed SVG assets as raw string literals.
- Keep formatting helpers (formatPercent, formatHz, formatSeconds, formatSemis, formatCents, formatPan, formatInt) here.
- Use
maps::from Params for unit conversions in formatters. - Never hardcode a theme colour in a widget; reference
theme::.
IF-THEN
- IF a widget needs a colour THEN reference a
theme::entry rather than a literal Colour. - IF an SVG asset ships under Source/Resources THEN keep its embedded string in Resources.cpp consistent with the file.
Examples
// BAD: hardcoded colour in a widget
g.setColour (juce::Colour (0xff4fc3f7));
// GOOD: theme is the single source
g.setColour (theme::accent);
This file overrides /AGENTS.md where they conflict.