- 36 files move into the module whose AGENTS.md already claimed them: Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/ - Source/engine, modulation, params, plugin and synth become Engine, Modulation, Params, Plugin and Synth, matching the directories that already hold code - ExactCompare.h stays at the Source/ root as the one shared header - SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31 parent-relative includes become plain names with no path prefix - the module AGENTS.md files list owned files instead of describing a move that had not happened, and README.md and AGENTS.md describe the real tree Verified: the harness passes CTest, the Linux VST3 and Standalone link, the Windows cross-build passes its module checks, each configure exposes only its own targets, no first-party warning line appears, and the generated Windows manifest is unchanged.
261 lines
11 KiB
Markdown
261 lines
11 KiB
Markdown
# SerumAlt
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A wavetable synthesiser experiment built with JUCE 7, CMake and C++17. It targets
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VST3, AU and Standalone formats, with a workflow inspired by Serum and Vital.
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This is a fun proof of concept, not a commercial release. Development favors
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working builds and hands-on listening over elaborate test infrastructure.
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## Features
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- Two wavetable oscillators, each with 256 frames of 2048 samples, bilinear
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morphing, seven warp effects plus bypass, and up to 16 unison voices.
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- Ten factory wavetables, built before audio rendering and kept in memory.
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- Sine/triangle sub oscillator and white/pink noise.
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- Two filter slots with seven models, drive, key tracking and serial, parallel
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or split routing.
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- Four ADSR envelopes and four free-running or tempo-synced LFOs, including
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editable step and freehand shapes.
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- A modulation matrix and four assignable macros.
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- Nine effect types in eight reorderable slots, with independent state per slot.
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- A non-destructive RAVE boost for unison, spread, drive, Hyper and reverb.
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- Sixteen factory presets and a scalable vector GUI with waveform, envelope,
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LFO and schematic filter previews.
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## Architecture
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```
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Source/
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Engine/ Voice pool, MIDI timing, control snapshots, FX rack
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Synth/ Wavetables, oscillators, filters, envelopes, LFOs, voice
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Modulation/ Matrix, macros, RAVE
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Params/ Parameter IDs, indexed groups, enums, mappings
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Plugin/ AudioProcessor: APVTS, presets, state, RAVE/UI-scale glue
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GUI/ Editor, controls and previews
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EffectUnits/ FX rack and the nine effect units
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Presets/ Factory preset definitions
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Resources/ Theme, formatters and SVG assets
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Tests/ Headless QA harness
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ExactCompare.h Shared exact float comparison helpers
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```
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The engine splits rendering at MIDI event positions and into segments of at most
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64 samples. Buffers and effect instances are prepared ahead of time. GUI edits
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use a control-side copy; audio tries to capture that copy once per host block and
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keeps its previous settings if an edit is still in progress.
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### Behavior notes
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- Loading a factory preset resets sound parameters before applying its settings,
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while preserving UI scale.
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- RAVE is automatable and saved with the project. It changes the rendered sound
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without moving the underlying knobs; turning it off removes the boost.
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- Modulation of Master and FX mixes uses global sources directly. Envelope,
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velocity, note and random sources for these destinations use the newest active voice.
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- Effect types can repeat across slots. Reordering swaps settings, not running
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delay or reverb tails. Preconstructing effects uses more memory but avoids
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allocating effect instances while audio is running.
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- Filter graphs are schematic previews, not measurements of the nonlinear DSP.
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- LFO shape data is stored as JSON text inside the project's XML state. Older
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saves containing only the literal `[Array]` did not preserve the shape data
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and fall back to the default pattern.
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## Building
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The scripts live in `scripts/`. Each configures and builds its own directory under
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`build/`. Production builds disable the QA harness explicitly; the harness script
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creates no plugin or standalone targets. JUCE 7.0.12 is vendored under
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`third_party/JUCE` and is not downloaded by the scripts.
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### Prerequisites
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The build scripts require Bash, CMake 3.22+, Ninja, and C/C++17 compilers. The
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harness script also uses CTest, included with CMake, when invoked with `--run`.
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On Linux, install GCC or Clang, `pkg-config`, and the ALSA, FreeType, X11 and OpenGL
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development libraries. For Debian/Ubuntu:
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```bash
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sudo apt update
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sudo apt install build-essential cmake ninja-build pkg-config \
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libasound2-dev libfreetype6-dev libx11-dev libxcomposite-dev \
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libxcursor-dev libxext-dev libxinerama-dev libxrandr-dev libxrender-dev \
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libgl1-mesa-dev
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```
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For Arch/CachyOS:
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```bash
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sudo pacman -S --needed base-devel cmake ninja pkgconf alsa-lib freetype2 \
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libx11 libxcomposite libxcursor libxext libxinerama libxrandr libxrender libglvnd
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```
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JACK is disabled by JUCE's default `JUCE_JACK=0`. Curl and the web browser are
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explicitly disabled in both project targets. Their development packages are not
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required for these builds, even though JUCE probes for them during configuration.
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See `third_party/JUCE/docs/Linux Dependencies.md` if enabling additional JUCE modules.
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On macOS, install Apple's Command Line Tools with `xcode-select --install`, or
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select an installed Xcode toolchain. Install CMake and Ninja, for example with
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`brew install cmake ninja` if Homebrew is already installed. The macOS script checks
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that `xcrun` can locate the macOS SDK. It must run on a Mac; JUCE does not provide
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an Apple cross-compilation toolchain for Linux.
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For Windows cross-compilation, also install MinGW-w64 on the Linux host:
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```bash
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sudo apt install gcc-mingw-w64-x86-64 g++-mingw-w64-x86-64 binutils-mingw-w64-x86-64
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```
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On Arch/CachyOS, use `sudo pacman -S --needed mingw-w64-gcc` instead. Keep the
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native Linux tools and libraries installed: JUCE builds `juceaide` for the host
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before compiling the Windows plugin. The checked-in `cmake/mingw64-toolchain.cmake`
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selects the `x86_64-w64-mingw32-*` tools and isolates target library searches.
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### Production builds
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| Host | Command | Build directory | Formats |
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| --- | --- | --- | --- |
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| Linux | `./scripts/build_linux.sh` | `build/linux/` | VST3, Standalone |
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| macOS | `./scripts/build_macos.sh` | `build/macos/` | VST3, AU, Standalone |
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| Linux targeting Windows x64 | `./scripts/build_windows.sh` | `build/windows/` | VST3 only |
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Default Release artifacts:
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- Linux: `build/linux/SerumAlt_artefacts/Release/VST3/SerumAlt.vst3` and
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`build/linux/SerumAlt_artefacts/Release/Standalone/SerumAlt`.
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- macOS: `build/macos/SerumAlt_artefacts/Release/VST3/SerumAlt.vst3`,
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`build/macos/SerumAlt_artefacts/Release/AU/SerumAlt.component`, and
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`build/macos/SerumAlt_artefacts/Release/Standalone/SerumAlt.app`.
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- Windows: `build/windows/SerumAlt_artefacts/Release/VST3/SerumAlt.vst3`, also
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copied to `SerumAlt_Windows/SerumAlt.vst3`.
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The Windows script reuses the toolchain file without rewriting it. A cross-build
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cannot run JUCE's manifest helper, because that helper is a host tool, so the
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script copies the `moduleinfo.json` that CMake writes from
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`cmake/moduleinfo.json.in`. The plugin name, version, vendor, class IDs and VST3
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SDK version come from variables in `cmake/Plugin.cmake`, so a version bump reaches
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the manifest on its own. MinGW links its C++ and threading runtimes statically via
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`-static-libgcc -static-libstdc++ -static`. Before staging, the script verifies the
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linked module is x86-64, imports none of those MinGW runtimes, and exports the VST3
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entry points, so a module that a stock Windows host could not load fails the build
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instead of being staged silently.
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macOS builds target the host architecture by default. To request a universal binary:
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```bash
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CMAKE_OSX_ARCHITECTURES='arm64;x86_64' ./scripts/build_macos.sh
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```
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`CMAKE_OSX_DEPLOYMENT_TARGET` can also be passed to that script. Architecture and
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SDK settings persist in CMake's cache. Use a separate build directory when changing
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toolchains. These scripts build local artifacts, not signed or notarized releases,
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and do not install plugins into a DAW's plugin directories.
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### Independent QA harness
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On Linux or macOS, build the console harness without production targets:
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```bash
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./scripts/build_harness.sh
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```
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Build and run the checks:
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```bash
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./scripts/build_harness.sh --run
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```
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Or rerun an already-built Release harness:
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```bash
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ctest --test-dir build/harness --build-config Release --output-on-failure --no-tests=error
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```
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The executable is `build/harness/SerumAltTest_artefacts/Release/SerumAltTest`.
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It renders the initial state and every factory preset, checks for non-finite
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samples and aggregate non-silence, and exercises the RAVE toggle. A failed check
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returns a nonzero exit status. This is a processor integration smoke test, not a
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complete DSP, GUI, or real-time safety test suite.
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The harness does not open an editor or audio device, but it still compiles the real
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processor, editor and JUCE GUI dependencies. Its separate build directory and
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CMake options isolate its outputs from production bundles; it is not a DSP-only
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library. It is built and run natively, not as a Windows cross-compiled executable.
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### Build options and layout
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- `BUILD_TYPE` defaults to `Release`; set it to `Debug` for a debug build.
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- `BUILD_DIR` overrides a script's build directory. Relative paths are resolved
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from the repository root, even when the script is invoked elsewhere.
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- `CMAKE_BUILD_PARALLEL_LEVEL` defaults to `2` to limit memory use, including JUCE's
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configure-time helper build. Increase it if memory permits.
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- Windows-only `OUTPUT_DIR` overrides the staging directory.
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For example:
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```bash
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BUILD_TYPE=Debug BUILD_DIR=build/harness_debug ./scripts/build_harness.sh --run
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CMAKE_BUILD_PARALLEL_LEVEL=4 ./scripts/build_linux.sh
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```
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`CMakeLists.txt` owns the shared source list and target configuration.
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`cmake/Plugin.cmake` owns production formats and platform-specific linking.
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`cmake/Harness.cmake` owns the test executable and its CTest registration.
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For direct CMake use, `SERUMALT_BUILD_PLUGIN` defaults to `ON` and
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`SERUMALT_BUILD_TESTS` defaults to `OFF`. A harness-only configure is:
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```bash
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cmake -S . -B build/harness -G Ninja -DCMAKE_BUILD_TYPE=Release \
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-DSERUMALT_BUILD_PLUGIN=OFF -DSERUMALT_BUILD_TESTS=ON
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cmake --build build/harness --target SerumAltTest
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```
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An existing CMake cache retains its old option values; changing the defaults does
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not turn tests off in an old `build/` directory. Use the scripts to set the flags
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explicitly. An alternate JUCE checkout can be selected with `-DJUCE_ROOT=/path/to/JUCE`
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when configuring directly with CMake.
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### Fresh builds
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The scripts reuse their build directories without deleting files, resetting Git,
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or installing packages. `build/` and `SerumAlt_Windows/` are git-ignored. Leave
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existing builds intact and select an unused build directory for a fresh configure:
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```bash
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BUILD_DIR=build/linux_fresh ./scripts/build_linux.sh
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```
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Windows staging updates generated files without deleting extra files already in
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the destination. For a clean distribution bundle, choose unused build and output
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paths together:
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```bash
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BUILD_DIR=build/windows_fresh OUTPUT_DIR=build/windows_fresh/staged ./scripts/build_windows.sh
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```
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### Cleaning
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`scripts/clean.sh` removes generated output. A plain run removes the build trees
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under `build/`; `--staging` adds `SerumAlt_Windows/`, `--legacy` adds the
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`build_*` and `cmake-build-*` trees that earlier versions of the scripts left in
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the repository root, and `--all` is both. `--dry-run` prints every path with its
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size and removes nothing.
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```bash
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./scripts/clean.sh --dry-run --all
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./scripts/clean.sh --all
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```
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The script never removes a tracked file, anything under `Source/`, `third_party/`
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or `.git`, or a path outside the repository. It refuses to run when `BUILD_DIR` or
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`OUTPUT_DIR` names a directory outside the repository, because such a directory
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belongs to another checkout.
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## License
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JUCE is licensed separately (see `third_party/JUCE/LICENSE.md`). This project is
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provided for evaluation/development purposes.
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