- 36 files move into the module whose AGENTS.md already claimed them: Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/ - Source/engine, modulation, params, plugin and synth become Engine, Modulation, Params, Plugin and Synth, matching the directories that already hold code - ExactCompare.h stays at the Source/ root as the one shared header - SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31 parent-relative includes become plain names with no path prefix - the module AGENTS.md files list owned files instead of describing a move that had not happened, and README.md and AGENTS.md describe the real tree Verified: the harness passes CTest, the Linux VST3 and Standalone link, the Windows cross-build passes its module checks, each configure exposes only its own targets, no first-party warning line appears, and the generated Windows manifest is unchanged.
26 lines
693 B
C++
26 lines
693 B
C++
#pragma once
|
|
|
|
#include "FXProcessor.h"
|
|
|
|
namespace serum
|
|
{
|
|
|
|
// ===========================================================================
|
|
// Compressor — soft-knee RMS compressor with makeup gain. p[0]=threshold,
|
|
// p[1]=ratio, p[2]=attack, p[3]=release.
|
|
// ===========================================================================
|
|
class CompressorUnit : public FXUnit
|
|
{
|
|
public:
|
|
void prepare (double sampleRate, int maxBlockSize) override;
|
|
void reset() override;
|
|
void process (float* l, float* r, int numSamples, const float p[4]) override;
|
|
|
|
private:
|
|
double sr = 44100.0;
|
|
float envL = 0.0f, envR = 0.0f;
|
|
float gainL = 1.0f, gainR = 1.0f;
|
|
};
|
|
|
|
} // namespace serum
|