- 36 files move into the module whose AGENTS.md already claimed them: Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/ - Source/engine, modulation, params, plugin and synth become Engine, Modulation, Params, Plugin and Synth, matching the directories that already hold code - ExactCompare.h stays at the Source/ root as the one shared header - SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31 parent-relative includes become plain names with no path prefix - the module AGENTS.md files list owned files instead of describing a move that had not happened, and README.md and AGENTS.md describe the real tree Verified: the harness passes CTest, the Linux VST3 and Standalone link, the Windows cross-build passes its module checks, each configure exposes only its own targets, no first-party warning line appears, and the generated Windows manifest is unchanged.
1.4 KiB
1.4 KiB
modulation module
Owned files
- ModulationMatrix.h, ModulationMatrix.cpp
- MacroControls.h, MacroControls.cpp
- RAVEButton.h, RAVEButton.cpp, which define
RaveController
Rules
- Use
boolreturn codes for bounded inserts (addConnection,addAssignment). - Require a cap on connection and assignment counts (
kMaxConnections,kMaxAssignments). - Serialise and restore state through
juce::ValueTreeso presets survive save and load. - Never accept a
ModTarget::Noneconnection; reject it and return false. - RaveController applies a non-destructive boost to render settings. It does not write APVTS parameters or keep a restoration snapshot.
- Keep the existing RAVEButton filenames unless a rename is explicitly in scope.
GUI/audio state
Hold Engine::getControlLock() while reading or editing the control-side matrix,
macro assignments, or LFO shapes. The audio thread tries that lock once per block
and copies into reserved audio-side storage. If the lock is busy, it keeps the
previous settings and continues rendering. Never iterate the control-side vectors
from the render path.
Master and FX-mix modulation use global sources directly. Per-voice sources for those destinations come from the newest active voice.
If addConnection or addAssignment returns false, handle the failed insert.
This file refines the repository-root AGENTS.md for the related sources.