Round 1 findings and fixes, all previously uncommitted: - FXProcessor per-slot DSP history repair (HEAD does not compile without it) - SynthVoice::getModulationValue, editor control-lock guard - ExactCompare.h naming the deliberate exact float comparisons - KnobLookAndFeel replacing the never-installed SerumLookAndFeel - 55 first-party compiler warnings to 0 - AGENT.md renamed to AGENTS.md across Source/ - graft repository context graph and its hooks - JANITOR_TASKS.md and UI_UX_AUDIT.md records
949 B
949 B
presets module
Owned files
- FactoryPresets.h
- FactoryPresets.cpp
Rules
- Build presets as sparse maps; unset parameters keep their APVTS defaults.
- Use
ids::for every parameter ID, never raw strings. - Use named helpers (coarse, unison, slope, fx, lfoShape, mod) to build normalized values.
- Return the preset list as
const std::vector<FactoryPreset>&from a static local. - Reference
ModConnectionand macro assignment structs instead of ad hoc tuples.
IF-THEN
- IF a preset omits a parameter THEN leave it at its default; do not write an explicit zero.
- IF a preset sets a physical value THEN encode it through the same
maps::helpers the DSP uses.
Examples
// BAD: raw string ID and an opaque normalized number
pr.params = { { "oscAUnison", 0.4f } };
// GOOD: ids:: and a named helper
pr.params = { p (ids::oscAUnison, unison (7)) };
This file overrides /AGENTS.md where they conflict.