- 36 files move into the module whose AGENTS.md already claimed them: Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/ - Source/engine, modulation, params, plugin and synth become Engine, Modulation, Params, Plugin and Synth, matching the directories that already hold code - ExactCompare.h stays at the Source/ root as the one shared header - SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31 parent-relative includes become plain names with no path prefix - the module AGENTS.md files list owned files instead of describing a move that had not happened, and README.md and AGENTS.md describe the real tree Verified: the harness passes CTest, the Linux VST3 and Standalone link, the Windows cross-build passes its module checks, each configure exposes only its own targets, no first-party warning line appears, and the generated Windows manifest is unchanged.
33 lines
870 B
C++
33 lines
870 B
C++
#pragma once
|
|
|
|
#include <JuceHeader.h>
|
|
#include "Params.h"
|
|
#include "ModulationMatrix.h"
|
|
|
|
namespace serum
|
|
{
|
|
|
|
// ===========================================================================
|
|
// A factory preset: a name plus a sparse map of parameter values, modulation
|
|
// connections and macro assignments. Unset parameters keep their defaults.
|
|
// ===========================================================================
|
|
struct FactoryPreset
|
|
{
|
|
juce::String name;
|
|
std::vector<std::pair<const char*, float>> params;
|
|
std::vector<ModConnection> mods;
|
|
|
|
struct MacroAssign
|
|
{
|
|
int macro = 0;
|
|
ModTarget target = ModTarget::None;
|
|
float depth = 0.0f;
|
|
};
|
|
std::vector<MacroAssign> macroAssigns;
|
|
};
|
|
|
|
// All 16 factory presets, in program order.
|
|
const std::vector<FactoryPreset>& getFactoryPresets();
|
|
|
|
} // namespace serum
|