- 36 files move into the module whose AGENTS.md already claimed them: Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/ - Source/engine, modulation, params, plugin and synth become Engine, Modulation, Params, Plugin and Synth, matching the directories that already hold code - ExactCompare.h stays at the Source/ root as the one shared header - SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31 parent-relative includes become plain names with no path prefix - the module AGENTS.md files list owned files instead of describing a move that had not happened, and README.md and AGENTS.md describe the real tree Verified: the harness passes CTest, the Linux VST3 and Standalone link, the Windows cross-build passes its module checks, each configure exposes only its own targets, no first-party warning line appears, and the generated Windows manifest is unchanged.
75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
#pragma once
|
|
|
|
#include <JuceHeader.h>
|
|
#include "Params.h"
|
|
|
|
namespace serum
|
|
{
|
|
|
|
// ===========================================================================
|
|
// Free-running LFO with tempo sync, seven shapes (sine/tri/saw/square/S&H/
|
|
// step-sequencer/freehand), adjustable phase, fade-in and start delay.
|
|
// ===========================================================================
|
|
class LFO
|
|
{
|
|
public:
|
|
static constexpr int kShapePoints = 64;
|
|
|
|
LFO() { reset(); }
|
|
void prepare (double sampleRate) { sr = sampleRate; reset(); }
|
|
void reset();
|
|
|
|
void setParams (float rateNorm, bool sync, float beat, int shape, float phase,
|
|
float fade, float delay);
|
|
void setTempo (double bpm) noexcept { tempo = bpm; }
|
|
void setShapeData (const std::vector<float>& data, int steps);
|
|
|
|
float process() noexcept; // advance and return current value
|
|
float advance (int numSamples) noexcept;
|
|
float getPhase() const noexcept { return (float) (phase + phaseOffset - std::floor (phase + phaseOffset)); }
|
|
float getValue() const noexcept { return value; }
|
|
|
|
const std::vector<float>& getShapeData() const noexcept { return shapeBuffer; }
|
|
int getShapeSteps() const noexcept { return shapeSteps; }
|
|
|
|
private:
|
|
double sr = 44100.0;
|
|
double tempo = 120.0;
|
|
|
|
double phase = 0.0;
|
|
double phaseOffset = 0.0;
|
|
double rateHz = 1.0;
|
|
float value = 0.0f;
|
|
|
|
int shape = 0;
|
|
bool sync = false;
|
|
float beat = 0.25f;
|
|
|
|
double delaySeconds = 0.0;
|
|
double fadeSeconds = 0.0;
|
|
double delayCounter = 0.0; // samples remaining before start
|
|
double fadeCounter = 0.0; // samples elapsed in fade
|
|
float fadeVal = 1.0f;
|
|
float prevDelayParam = -1.0f;
|
|
float prevFadeParam = -1.0f;
|
|
|
|
std::vector<float> shapeBuffer;
|
|
int shapeSteps = 16;
|
|
|
|
juce::Random rng;
|
|
float holdValue = 0.0f;
|
|
|
|
float shapeValue() noexcept;
|
|
};
|
|
|
|
// ===========================================================================
|
|
// Pure shape evaluation shared by the audio render (LFO::shapeValue) and the
|
|
// GUI preview (LFODisplay::valueAt), so the drawn shape cannot drift from the
|
|
// played one. `sampleHoldValue` supplies the current held level for
|
|
// LfoShape::SampleHold, which is stateful in the audio path.
|
|
// ===========================================================================
|
|
float lfoShapeValue (float phase, LfoShape shape, int steps,
|
|
const float* data, int dataSize, float sampleHoldValue) noexcept;
|
|
|
|
} // namespace serum
|