Files
serumalt/scripts/build_macos.sh
T
biggy facd5c5b5e chore: move build output under build/ and scripts into scripts/
Layout:
- scripts/ holds the four build scripts plus the new clean.sh
- cmake/ holds mingw64-toolchain.cmake
- the scripts default to build/linux, build/macos, build/windows, build/harness
- docs/ holds the audit documents, with the round 1 task list archived

Cleanup:
- scripts/clean.sh removes generated output, with --dry-run, --staging,
  --legacy and --all, and refuses tracked, protected or outside paths
- the Windows VST3 manifest now comes from cmake/moduleinfo.json.in, so its
  version, vendor and class IDs follow cmake/Plugin.cmake instead of a
  hand-written heredoc that could drift
- deleted the unused Source/GUI/Slider, which no code constructed
- fixed the hidden double processBlock overload: three warning lines to zero
- unslopped the build scripts, the two .cjs helpers and the CMake comments
- .gitignore covers the upstream JUCE Projucer and DemoRunner binaries

Verified: five scripts pass bash -n; the harness passes CTest with zero
warning lines; the Linux VST3 and Standalone link; the Windows cross-build
passes its x86-64, runtime-import and entry-point checks; each configure
exposes only its own targets; and a full build leaves Source/ and
third_party/JUCE unchanged. The generated manifest is identical to the
previous hand-written one.
2026-10-06 09:06:53 +02:00

43 lines
1.4 KiB
Bash
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#!/usr/bin/env bash
# Build the macOS production plugin: VST3, AU and Standalone.
set -euo pipefail
REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
cd "$REPO_ROOT"
BUILD_DIR="${BUILD_DIR:-$REPO_ROOT/build/macos}"
BUILD_TYPE="${BUILD_TYPE:-Release}"
export CMAKE_BUILD_PARALLEL_LEVEL="${CMAKE_BUILD_PARALLEL_LEVEL:-2}"
if [[ "$(uname -s)" != Darwin ]]; then
echo "ERROR: scripts/build_macos.sh requires macOS and the Apple SDK." >&2
exit 1
fi
for tool in cmake ninja xcrun "${CC:-clang}" "${CXX:-clang++}"; do
if ! command -v "$tool" >/dev/null 2>&1; then
echo "ERROR: $tool not found. See README.md prerequisites." >&2
exit 1
fi
done
xcrun --sdk macosx --show-sdk-path
OSX_OPTIONS=("-DCMAKE_BUILD_TYPE=$BUILD_TYPE")
if [[ -n "${CMAKE_OSX_ARCHITECTURES:-}" ]]; then
OSX_OPTIONS+=("-DCMAKE_OSX_ARCHITECTURES=$CMAKE_OSX_ARCHITECTURES")
fi
if [[ -n "${CMAKE_OSX_DEPLOYMENT_TARGET:-}" ]]; then
OSX_OPTIONS+=("-DCMAKE_OSX_DEPLOYMENT_TARGET=$CMAKE_OSX_DEPLOYMENT_TARGET")
fi
echo "Configuring macOS production targets in $BUILD_DIR ($BUILD_TYPE)..."
cmake -S "$REPO_ROOT" -B "$BUILD_DIR" -G Ninja \
"${OSX_OPTIONS[@]}" \
-DSERUMALT_BUILD_PLUGIN=ON \
-DSERUMALT_BUILD_TESTS=OFF
echo "Building macOS VST3, AU, and standalone..."
cmake --build "$BUILD_DIR" --config "$BUILD_TYPE" --target SerumAlt_VST3 SerumAlt_AU SerumAlt_Standalone
echo "Done. macOS artifacts: $BUILD_DIR/SerumAlt_artefacts/$BUILD_TYPE"