Files
serumalt/Source/GUI/AGENTS.md
T
biggy facd5c5b5e chore: move build output under build/ and scripts into scripts/
Layout:
- scripts/ holds the four build scripts plus the new clean.sh
- cmake/ holds mingw64-toolchain.cmake
- the scripts default to build/linux, build/macos, build/windows, build/harness
- docs/ holds the audit documents, with the round 1 task list archived

Cleanup:
- scripts/clean.sh removes generated output, with --dry-run, --staging,
  --legacy and --all, and refuses tracked, protected or outside paths
- the Windows VST3 manifest now comes from cmake/moduleinfo.json.in, so its
  version, vendor and class IDs follow cmake/Plugin.cmake instead of a
  hand-written heredoc that could drift
- deleted the unused Source/GUI/Slider, which no code constructed
- fixed the hidden double processBlock overload: three warning lines to zero
- unslopped the build scripts, the two .cjs helpers and the CMake comments
- .gitignore covers the upstream JUCE Projucer and DemoRunner binaries

Verified: five scripts pass bash -n; the harness passes CTest with zero
warning lines; the Linux VST3 and Standalone link; the Windows cross-build
passes its x86-64, runtime-import and entry-point checks; each configure
exposes only its own targets; and a full build leaves Source/ and
third_party/JUCE unchanged. The generated manifest is identical to the
previous hand-written one.
2026-10-06 09:06:53 +02:00

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1.6 KiB
Markdown

# gui module
## Owned files
- Related editor implementation: `../PluginEditor.h`, `../PluginEditor.cpp`
- Knob.h, Knob.cpp
- KnobLookAndFeel.h, KnobLookAndFeel.cpp
- ToggleButton.h, ToggleButton.cpp
- Display.h, Display.cpp
- Panel.h, Panel.cpp
- WaveformDisplay.h, WaveformDisplay.cpp
- FilterDisplay.h, FilterDisplay.cpp
- EnvelopeDisplay.h, EnvelopeDisplay.cpp
- LFODisplay.h, LFODisplay.cpp
## Rules
- Use `theme::` colours from Resources.h instead of hardcoded colour values.
- Own GUI attachments with `std::unique_ptr`.
- Own component children by value or with `std::unique_ptr`; `addAndMakeVisible` only attaches and shows them, and does not manage their lifetime.
- Refresh visuals from a `juce::Timer` callback on the message thread, not from the audio thread.
- Keep layout constants in the `layout` namespace and derive every position from them.
- Use `std::function` formatters for value readouts.
- Reference `ids::` for APVTS parameter IDs.
## IF-THEN
- IF a control reads a DSP value THEN refresh it on the message thread from a thread-safe snapshot or atomic value. A `timerCallback` alone does not make a shared DSP read safe.
- IF a raw parameter pointer is dereferenced THEN null-guard it first.
## Examples
```cpp
// BAD: unchecked raw parameter dereference
const float v = processor.parameters.getRawParameterValue (ids::f1Cutoff)->load();
```
```cpp
// GOOD: null guard with fallback
const float v = processor.parameters.getRawParameterValue (ids::f1Cutoff)
? processor.parameters.getRawParameterValue (ids::f1Cutoff)->load()
: 0.0f;
```
This file overrides /AGENTS.md where they conflict.