Layout: - scripts/ holds the four build scripts plus the new clean.sh - cmake/ holds mingw64-toolchain.cmake - the scripts default to build/linux, build/macos, build/windows, build/harness - docs/ holds the audit documents, with the round 1 task list archived Cleanup: - scripts/clean.sh removes generated output, with --dry-run, --staging, --legacy and --all, and refuses tracked, protected or outside paths - the Windows VST3 manifest now comes from cmake/moduleinfo.json.in, so its version, vendor and class IDs follow cmake/Plugin.cmake instead of a hand-written heredoc that could drift - deleted the unused Source/GUI/Slider, which no code constructed - fixed the hidden double processBlock overload: three warning lines to zero - unslopped the build scripts, the two .cjs helpers and the CMake comments - .gitignore covers the upstream JUCE Projucer and DemoRunner binaries Verified: five scripts pass bash -n; the harness passes CTest with zero warning lines; the Linux VST3 and Standalone link; the Windows cross-build passes its x86-64, runtime-import and entry-point checks; each configure exposes only its own targets; and a full build leaves Source/ and third_party/JUCE unchanged. The generated manifest is identical to the previous hand-written one.
46 lines
1.6 KiB
Markdown
46 lines
1.6 KiB
Markdown
# gui module
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## Owned files
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- Related editor implementation: `../PluginEditor.h`, `../PluginEditor.cpp`
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- Knob.h, Knob.cpp
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- KnobLookAndFeel.h, KnobLookAndFeel.cpp
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- ToggleButton.h, ToggleButton.cpp
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- Display.h, Display.cpp
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- Panel.h, Panel.cpp
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- WaveformDisplay.h, WaveformDisplay.cpp
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- FilterDisplay.h, FilterDisplay.cpp
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- EnvelopeDisplay.h, EnvelopeDisplay.cpp
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- LFODisplay.h, LFODisplay.cpp
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## Rules
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- Use `theme::` colours from Resources.h instead of hardcoded colour values.
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- Own GUI attachments with `std::unique_ptr`.
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- Own component children by value or with `std::unique_ptr`; `addAndMakeVisible` only attaches and shows them, and does not manage their lifetime.
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- Refresh visuals from a `juce::Timer` callback on the message thread, not from the audio thread.
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- Keep layout constants in the `layout` namespace and derive every position from them.
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- Use `std::function` formatters for value readouts.
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- Reference `ids::` for APVTS parameter IDs.
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## IF-THEN
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- IF a control reads a DSP value THEN refresh it on the message thread from a thread-safe snapshot or atomic value. A `timerCallback` alone does not make a shared DSP read safe.
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- IF a raw parameter pointer is dereferenced THEN null-guard it first.
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## Examples
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```cpp
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// BAD: unchecked raw parameter dereference
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const float v = processor.parameters.getRawParameterValue (ids::f1Cutoff)->load();
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```
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```cpp
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// GOOD: null guard with fallback
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const float v = processor.parameters.getRawParameterValue (ids::f1Cutoff)
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? processor.parameters.getRawParameterValue (ids::f1Cutoff)->load()
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: 0.0f;
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```
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This file overrides /AGENTS.md where they conflict.
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